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DAT

DAT is the extension used for general data files for Grand Theft Auto. They are commonly plain text files (although there are binary ones) and many have different structures.

List of data files

Files that do not have a specific game are present in every game of GTA 3D series (GTA III, GTA Vice City, GTA San Andreas) and GTA HD series (GTA IV, GTA V).

Game File Description Notes

GTA III||CAPS.DAT||Stores information about the capabilities of the user video card.||binary file

GTA IV||FemalePlayerSettings.dat, MalePlayerSettings.dat||Contains info necessary to render the multiplayer player||

GTA Vice City||spath*.dat||Defines script path data for objects||

GTA IV||ambient.dat||||

GTA San Andreas||animgrp.dat, animgrp1.dat||Contains predefined animation sequences (By default different types of walking)||

animviewer.dat

GTA San Andreas||ar_stats.dat||||Present in GTA IV but unused?

GTA IV GTA V||bloodFx.dat||||

carcols.dat Contains information about vehicle colors

GTA San Andreas||cargrp.dat||||

GTA San Andreas GTA IV||carmods.dat||Defines vehicle tuning abilities and additional car components which can be attached to vehicles using the tuning garages.||

GTA III||CHASE*.DAT||Controls all cars in the introduction sequence||binary files located in the .\data\paths directory

GTA IV||cj_gta.dat||||

GTA San Andreas||clothes.dat||Defines different rules for clothing. There are different commands to generate special behaving rules for different clothes the player is able to buy.||Present in GTA IV and GTA V but unused.

GTA IV||credits*.dat||||

GTA III GTA Vice City||cullzone.dat||Contains cullzones flags and coordinates||binary file, unused in Vice City

GTA Vice City||cullzoneempty.dat||||binary file, unused

default.dat General map listing file

GTA IV GTA V||distantlights.dat||||binary file

GTA IV GTA V||entityFx.dat||||

GTA IV GTA V||explosionFx.dat||||

GTA III GTA Vice City||fistfite.dat||Contains information for melee attacks||

GTA III GTA Vice City||flight*.dat||Defines path data for all airborne NPC aircraft||

fonts.dat Contains information about the fonts used in the game The fonts are split up into sprites. Fonts themselves are located in the .\models\fonts.txd texture dictionary.

GTA IV||frontend.dat||||

GTA San Andreas||furnitur.dat||This file is unused and can be left blank, but it must not be deleted since the game tries to parse it. It originally contains information about furniture which was planned to be used for automatically generating different furniture in interiors. However, this file and the interior models/collision files are not used by the game engine, and other required files are missing.||Present in GTA IV but unused?

GTA San Andreas||gridref.dat||Defines responsibilities of certain map areas and their owners for Rockstar's internal bug tracking system called Bugstar.||Leftover from San Andreas development stage, apparently not required by the game.

gta.dat General map listing file called gta3.dat for GTA 3 and gta-vc.dat for Vice City

GTA San Andreas||gta_quick.dat||||

GTA IV||handling.dat||Contains the attributes of all vehicles in the game (handling.cfg from previous games)||

GTA IV||hud.dat||Contains initial display settings for each HUD component||

GTA IV GTA V||hudcolor.dat||Contains RGB colour values that the game uses||

GTA IV||loadingscreens*.dat||Contains the animation of static loading screen images||

GTA Vice City||map*.dat||||located in the .\data\maps directory, unused

GTA IV GTA V||materialFx.dat||||

GTA IV GTA V||materials.dat||||

GTA San Andreas||melee.dat||||Present in GTA IV but unused?

GTA IV||meleeAnims.dat||Specifies all anims available to the melee system||

GTA IV||moveblend.dat||Contains some parameters for blended ped animation||

GTA IV GTA V||nav.dat||This file is read in to initialise the "CPathServer" pathfinding class||

GTA IV GTA V||navprecalc.dat||||binary file

GTA IV||networktest.dat||

GTA San Andreas||numplate.dat||||Present in GTA IV and GTA V but unused.

object.dat Defines additional object information for dynamic objects
ped.dat Contains information about pedtypes and their relationships

GTA IV GTA V||pedProps.dat||

pedgrp.dat Contains information about default spawned characters for each zone

GTA IV||pedpersonality.dat||

GTA IV||pedpopulation.dat||||binary file

t||pedstats.dat||Specifies properties of characters||

GTA San Andreas||plants.dat||||

GTA San Andreas||polydensity.dat||||

GTA San Andreas||popcycle.dat||||

GTA San Andreas||procobj.dat||||

GTA IV||scenarios.dat||||

GTA San Andreas||shopping.dat||Describes additional shopping information for various features (like car modifications or clothes). It defines their price just as their influence on different statistics. All information of this file can be requested by the script where it gets processed.||

GTA San Andreas||statdisp.dat||||

t||surface.dat||Contains friction multipliers for all surfaces||

GTA San Andreas||surfaud.dat||||

GTA San Andreas||surfinfo.dat||||

timecyc.dat Controls the weather and the game's appearance

GTA San Andreas||timecycp.dat||Controls the weather and the game's appearance||

GTA III GTA San Andreas GTA IV||tracks*.dat||||located in the .\data\paths directory

GTA III ||train.dat, train2.dat||Stores fixed train camera nodes||Present in Vice City but unused

GTA IV GTA V||visualSettings.dat (IV)||Stores initial values for configuration of in game elements||

water.dat Controls sea level and water maps

GTA San Andreas||water1.dat||||

GTA III GTA Vice City||waterpro.dat||||

weapon.dat Controls weapon properties

See also

  • CFG, the extension for configuration files


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