Criminal Ratings in GTA San Andreas: Difference between revisions

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*'''Completing a mission''' = +5
*'''Completing a mission''' = +5
*'''Using a cheat''' = -10
*'''Using a cheat''' = -10
*'''Killing pedestrians''' = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Going to a [[Pay 'N' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being [[Wasted|killed]], [[Busted|arrested]] will NOT trigger the increase, although it is counted as a checkpoint, and going to a [[TransFenders]] is not a checkpoint.
*'''Killing pedestrians''' = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Finishing a mission, going to a [[Pay 'N' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being [[Wasted|killed]], [[Busted|arrested]] will NOT trigger the increase, although it is counted as a checkpoint, and going to a [[TransFenders]] is not a checkpoint.
<!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increases to 10517.-->
<!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increases to 10517.-->
*'''Destroying ground vehicles''' = + <!-- I couldn't figure out exactly how many points destroying vehicles give - I made sure I destroyed only EMPTY vehicles to avoid having dead ped points. After a few dozens of cars destroyed it appears I could gain one each three, or four cars blasted, but it's nothing accurate. -->
*'''Destroying ground vehicles''' = + <!-- I couldn't figure out exactly how many points destroying vehicles give - I made sure I destroyed only EMPTY vehicles to avoid having dead ped points. After a few dozens of cars destroyed it appears I could gain one each three, or four cars blasted, but it's nothing accurate. -->

Revision as of 13:18, 10 November 2009

File:Crime Rating SA.jpg

Criminal Ratings is a rating level in Grand Theft Auto: San Andreas based on the criminal activities of the player. The criminal rating can be viewed in the Stats section in the pause menu. A new game starts the criminal rating at 0.

Scoring

  • For each increment of $5000 = 1 (If you spend money, points well go down with it.)
  • Getting Busted/Wasted = -3
  • Completing a mission = +5
  • Using a cheat = -10
  • Killing pedestrians = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Finishing a mission, going to a Pay 'N' Spray, or saving the game) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being killed, arrested will NOT trigger the increase, although it is counted as a checkpoint, and going to a TransFenders is not a checkpoint.
  • Destroying ground vehicles = +
  • Destroying aircrafts = +30

Tips to increase the score

  • The storyline missions can do you a great favor as finishing them earn 5 points, but consider that in almost all of them, you will kill people, earn money (between end-mission money and money you might earn off your victims), destroy lots of vehicles and sometimes aircraft.
  • After completing the storyline missions, you should be left with a nice bank account and a solid 10,000 points at the very least. Of course, doing every side-missions will help you climb higher in the criminality ranks.
  • Sadly, though, completing everything, even with keeping all the money, won't make you go to the million points. You must know that maxed money alone is worth 199,999 points only in the score, you'll need obviously more to attain the million.

If you wish to increase your criminal rating using other ways, your only solution is to get into a fight with the system and start making a killing spree. Here are a few tips if you want to "start a one-man war".

  • Wearing Body Armor is essential, but it is strongly advised to complete the Paramedic mission to max out your health. The point is, of course, to survive in order to get to a checkpoint.
  • Obviously, load yourself up with powerful weaponry. The Minigun will be your best tool as it can be used for multiple purposes, from killing clumps of running pedestrians to destroying aircraft swiftly and easily.
  • Take down aircraft in priority! Each of those will grant you instantly 30 points each without having to "cash them" using the checkpoint method. In case you die during your killing spree, you will have at least the aircraft takedown points.
  • Choose your paths wisely. Plan how you're gonna do the killing spree, make an escape plan, make sure you can respond to any threat or retreat if needed. Whatever you do, try to survive.
  • A good place to start a killing spree would be in south San Fierro. Lots of people spawn on the streets of Doherty, especially those one block north from the Wang Cars and is an excellent place to do massive kills. It is also the perfect retreat place, as if you are too low on health, all you have to do is to run to the garage, pick a car upstairs and race the few feet separating you from the Pay'n'spray that will make you cash in your points. Even better, there is a Sprunk dispenser near the Cranberry Station to quickly restore your health and start killing again.
  • Optimize your chances of surviving by planning an escape route. Be sure there's always next to you a way for you to escape, be it a fast vehicle, an aircraft, back-alleys, spawn points of body armor or weapons or even bribes, just so you get the few extra protection needed to run your way to a checkpoint, provided you're close to one. Learn the streets, and don't plan a city-scale rampage. Instead, stay around your favorite places, those you know the best. Remember, a checkpoint can be any safehouse, and any Pay'n'Spray.
  • Avoid getting surrounded. In the case this happens, and you need at any costs to get out of the place you've been trapped in (such as a back-alley, a rooftop, or anywhere in the likes), try sniping your way out. A good shot in the head or in the gas tanks can gift you an escape route, especially in higher wanted level situations.


Rating

Criminal Rating Points
Crackhead -6,000 - -10,000
Bitch-Made -4,000 - -5,999
Off-Brand -2,000 - -3,999
Scandalous -500 - -1,999
Playa-Hater -1 - -499
Vic 0-19
Square 20-49
Civilian 50-74
Rat 75-99
Snitch 100-119
Transformer 150-199
Punk-Ass Bitch 200-239
Sucka 240-269
Poot-butt 270-299
Buster 300-339
Mark 340-369
Chump 370-399
Trick 400-449
Red-Headed Stepchild 450-499
Peon 500-549
Pee-Wee 550-599
Prankster 600-609
Fool 610-649
Street Cat 650-699
Thug 700-799
Hustler 800-999
Playa Partner 1,000-1,049
Mack 1,150-1,299
Pimp 1,300-1,499
Crime Partner 1,500-1,699
Homeboy 1,700-1,999
Homie 2,000-2,099
Road Dawg 2,100-2,299
Hoodsta 2,300-2,499
Hard-ass 2,500-2,749
Banger 2,750-2,999
Lil' G 3,000-3,499
Loc 3,500-3,999
Jacker 4,000-4,999
Shooter 5,000-7,499
Foot Soldier 7500-9999
Hoo-Rider 10,000-19,999
Soldier 20,000-29,999
Hawg 30,000-39,999
Gangsta 40,000-49,999
Ghetto Star 50,000-59,999
Monster 65,000-79,999
Big Homie 80,000-99,999
Boss Hawg 100,000-149,999
Shot Caller 150,000-199,999
OG 200,000-299,999
High Roller 300,000-399,999
Four-Star General 375,000-499,999
Godfather 500,000-999,999
King of San Andreas 1,000,000+