Safehouses: Difference between revisions

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[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]]
[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]]
'''Safehouses''' are locations in [[GTA]] games where the player can save their game. In GTA games, the user cannot simply go into a menu and save, they must find a save point or safehouse.
'''Safehouses''' are locations in [[GTA]] games where the player can save their game. In GTA games, the user cannot simply go into a menu and save; they must find a save point or safehouse.


Safehouses are a subset of [[Save Points|save points]], which consist of a floating save icon.  A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]].
Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon.  A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]].


*In [[Grand Theft Auto 1]] they are saving buildings.
*In [[Grand Theft Auto 1]] they are saving buildings.
*In [[Grand Theft Auto 2]] They are also saving buildings marked Jesus Saves.
*In [[Grand Theft Auto 2]] they are saving buildings marked ''Jesus Saves''.
*In [Grand Theft Auto III]] they are obtained by completing missions to get to other islands. They are used for saving and storing cars. To save you must step into the elevator.
*In [[Grand Theft Auto III]] they are obtained by completing missions. They are used for saving the game and storing [[vehicles]]. To save, the player must step inside the building, after which the door closes, and save options become available.
*In [[Grand Theft Auto: San Andreas]] all except two must be purchased. You can enter the buildings to access a [[Wardrobe]] and the [[Save Point]] itself.
*In [[Grand Theft Auto: Vice City]] safehouses contain a change of clothing and a save icon.  Some also contain garages for vehicle storage.
*In [[Grand Theft Auto IV]], safehouses are either given to you (by Playboy X), bought by Ray Boccino or owned/bought by your cousin Roman.  
*In [[Grand Theft Auto: San Andreas]] all except two must be purchased for [[100% Completion in GTA San Andreas|100% game completion]], for varying costs, ranging from $6,000 to $120,000. The player can enter a safehouse to access a wardrobe and the save point itself.  As in GTA Vice City, many safehouses also contain garages for vehicle storage.
*In [[Grand Theft Auto IV]], safehouses are either given to you by [[Playboy X]], bought by [[Ray Boccino]], or owned/bought by [[Niko Bellic|Niko's]] cousin [[Roman Bellic|Roman]].  Safehouses in GTA IV contain a bed, which replaces the save icon from previous games.


==See Also==
==See Also==

Revision as of 23:49, 4 July 2008

File:Ocean View Hotel 2.jpg
The Ocean View hotel safehouse in GTA Vice City

Safehouses are locations in GTA games where the player can save their game. In GTA games, the user cannot simply go into a menu and save; they must find a save point or safehouse.

Safehouses are a subset of save points, which normally consist of no more than a floating save icon. A safehouse, however, is an actual building housing the save icon that the protagonist must physically enter. In Grand Theft Auto: San Andreas and GTA IV safehouses also offer a wardrobe in which to change the player's clothing.

  • In Grand Theft Auto 1 they are saving buildings.
  • In Grand Theft Auto 2 they are saving buildings marked Jesus Saves.
  • In Grand Theft Auto III they are obtained by completing missions. They are used for saving the game and storing vehicles. To save, the player must step inside the building, after which the door closes, and save options become available.
  • In Grand Theft Auto: Vice City safehouses contain a change of clothing and a save icon. Some also contain garages for vehicle storage.
  • In Grand Theft Auto: San Andreas all except two must be purchased for 100% game completion, for varying costs, ranging from $6,000 to $120,000. The player can enter a safehouse to access a wardrobe and the save point itself. As in GTA Vice City, many safehouses also contain garages for vehicle storage.
  • In Grand Theft Auto IV, safehouses are either given to you by Playboy X, bought by Ray Boccino, or owned/bought by Niko's cousin Roman. Safehouses in GTA IV contain a bed, which replaces the save icon from previous games.

See Also