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[[Image:PDA-GTACW-e-mail.png|thumb|222px|Receiving an e-mail via the PDA in the [[Nintendo DS]] version of GTA Chinatown Wars version.]]
[[Image:PDA-GTACW-e-mail.png|thumb|222px|Receiving an e-mail via the PDA in the [[Nintendo DS]] version of GTA Chinatown Wars version.]]


The '''[[wp:Personal Digital Assistant|Personal Digital Assistant]]''', better known as the '''PDA''', is a portable communication device first introduced in [[Grand Theft Auto:Chinatown Wars]] as an alternative to the [[mobile phone]]. As opposed to verbal communication, the player may use the device to communicate via e-mail with in-game characters and order weapons on the Internet, setting GPS waypoints, changing radio stations and trade informations in drug dealing. During gameplay in the Nintendo DS version, the PDA shows the information that would have been shown on the [[HUD]] in previous games. There is a difference of the PDA on both versions of the game, that in DS, the PDA is located at the touch screen and the PSP, the PDA is a pause menu where you can read your e-mail or link to other players using WLAN. The PDA runs [[BadgerOS]]. The PDA effectively replaces the Moblie Phone as the primary way of communication  in GTA Chinatown Wars and may replace theMobile Phone in future GTA Games.
The '''[[wp:Personal Digital Assistant|Personal Digital Assistant]]''', better known as the '''PDA''', is a portable communication device first introduced in [[Grand Theft Auto: Chinatown Wars]] as an alternative to the [[mobile phone]]. As opposed to verbal communication, the player may use the device to communicate via e-mail with in-game characters and order weapons on the Internet, setting GPS waypoints, changing radio stations and trade informations in drug dealing. During gameplay in the Nintendo DS version, the PDA shows the information that would have been shown on the [[HUD]] in previous games. There is a difference of the PDA on both versions of the game, that in DS, the PDA is located at the touch screen and the PSP, the PDA is a pause menu where you can read your e-mail or link to other players using WLAN. The PDA runs [[BadgerOS]]. The PDA effectively replaces the Moblie Phone as the primary way of communication  in GTA Chinatown Wars and may replace theMobile Phone in future GTA Games.


==Ordering Weapons==
==Ordering Weapons==

Revision as of 03:48, 6 August 2011

Receiving an e-mail via the PDA in the Nintendo DS version of GTA Chinatown Wars version.

The Personal Digital Assistant, better known as the PDA, is a portable communication device first introduced in Grand Theft Auto: Chinatown Wars as an alternative to the mobile phone. As opposed to verbal communication, the player may use the device to communicate via e-mail with in-game characters and order weapons on the Internet, setting GPS waypoints, changing radio stations and trade informations in drug dealing. During gameplay in the Nintendo DS version, the PDA shows the information that would have been shown on the HUD in previous games. There is a difference of the PDA on both versions of the game, that in DS, the PDA is located at the touch screen and the PSP, the PDA is a pause menu where you can read your e-mail or link to other players using WLAN. The PDA runs BadgerOS. The PDA effectively replaces the Moblie Phone as the primary way of communication in GTA Chinatown Wars and may replace theMobile Phone in future GTA Games.

Ordering Weapons

Ordering Weaponry from the Ammu-Nation website in GTA Chinatown Wars for the Nintendo DS.

Unlike its predecessors, GTA Chinatown Wars gives the player the ability to order weapons online via the PDA from the Ammu-Nation website. When AmmuNation.net is unlocked after the mission "Pimp His Ride", the player can access it through the PDA (pause screen). There is a choice of six categories for weaponry: Handguns, Submachine Guns, Shotguns, Assault Rifles, Heavy Weapons & Projectiles. There is also a Miscellaneous section where the player can buy body armor.

To order weapons, the player touches the category they want and then chooses which weapon they want. Providing they have sufficient funds, the money is deducted and the weapon is put in the basket. Then, when all the weapons the player wants have been selected, touching the basket confirms the order.

After ordering weapons, the player receives 2 emails on their PDA. The first one confirms the order, and the second one tells the player that the order has been delivered to their nearest safehouse. After this email, a white "A" appears on the radar, showing the location of the delivery. At the safehouse, a box with the Ammu-Nation logo on it appears with a blue blip above it. Walk into it and all the weapons (and armor, if ordered) are instantly equipped.

Available weapons

Weapon Description Rating Cost
Handguns
Pistol Standard lackey side arm. Its 17 bullet magazine doesn't have much stopping power, but will get the job done. 1 $200
Dual Pistols 2 pistols and 2 magazines make for 34 rounds of mayhem. The stopping power hasn't increased, but the delivery rate just doubled. 2 $450
Revolver Do you feel lucky? Well, you won't need luck when each and every one of the 6 bullets in your revolver packs a kick like a mule. 3 $1,200
Submachine guns
Micro SMG Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ...Let your target decide. 2 $350
SMG Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the magazine. ...The professional's choice. 3 $1,500
Shotguns
Shotgun One shell fired from this single-barreled gentleman's firearm should provide enough punch to knock anyone down. 2 $300
Stubby Shotgun Twin short barrels give a greater spread and double the stopping power. Knocking 'em down, and keeping 'em down! 3 $800
Double Barreled Shotgun The narrow spread of this Shotgun means each shell impacts with greater intensity. ...A wrecking ball might do less damage. 4 $1,000
Assault Rifles
Assault Rifle Cheap, dependable Russian import with good range and short reload times. ...The revolutionary's assault weapon of choice. 3 $2,500
Carbine Rifle It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives. 4 $3,500
Heavy Weapons
Flame Thrower When bullets, shells and explosives won't get the job done, burn it down! Satan's own scalding hot shit-stick. Caliente! 3 $6,000
RPG Enemy goon or vehicle? It doesn't matter what you target: Point this steel finger of destruction at it and witness its obliteration. 4 $8,000
Minigun The last word in multi-barreled firepower. Originally designed for mounting on vehicles, now used by macho men as a side arm. 5 $10,000
Projectiles
Flashbangs Blind and confuse your enemies with this incendiary device. The strategist's and escape artists choice. 1 $150
Molotovs An oily rag in a bottle of gasoline makes a cheap, readily available, incendiary device for the masses. ...I predict a riot. 2 $300
Grenades Army issue frag grenade. Pull the pin and throw, then get your ass under cover! Remember to wait for BANG before looking up. 3 $350
Proximity Mines Once armed, the mine will detect any nearby movement and explode. Safety notice: once set, never go back and check it. 4 $500
Miscellaneous
Teaser Gun shy, but trigger happy? Get excited. Get delirious. Get all the pain compliance you need with this 'non-lethal' weapon. 1 $300
Body Armor Heavy armor plating allowing protection for the torso and vital organs. Favored by mommas boys who don't have time for bleed. n/a $500

The Revolver, SMG, Double Barreled Shotgun, Carbine Rifle, Minigun, and Proximity Mines are available only after the "Fully-Cocked" upgrade is purchased. The "Fully-Cocked" upgrade is unlocked after the mission "The Offshore Offload".