Power-ups in GTA 2

Power-ups in Grand Theft Auto 2 encompass a variety of pickups that primarily alter the player's behavior, grant them temporary or permanent benefits that can aid the player during missions, dire situations, or simply for fun.

Power-ups can be acquired via two methods, by either finding them in specific locations in the city, or by crushing cars. The former is usually less effective, as all power-ups, with the exception of the armor and health pickups, will not respawn after being acquired.

List of powerups

The number of power-ups in GTA 2 are significantly expanded from that of GTA 1, increasing from GTA 1's six to fifteen in GTA 2.

Name Pickup icon HUD icon Description
Armor
Limited protection for the player against gunfire, fire, and even explosions. Each armor pickup contains 10 health points, the equivalent of the player's 10-point health. Armor does not protect the player from car explosions if the player is in the car, falls from great heights, or arrests by the police.
Double Damage
Temporary perk that doubles the amount of damage that the player's gunfire can inflict; has no effect on Rocket Launchers, Grenades, Molotov Cocktails, or vehicle bombs.
Fast Reload
Momentarily increases frequency of firearms discharge.
Invisibility
Temporarily renders the player invisible to hostiles, including the police or gang members.
Invulnerability*
Temporarily renders the player immune to any damage for one minute, except electrical damage from the ElectroGun or ElectroFingers, plunges into water, car explosions if the player is in the car or falls from great heights. The asterisk at the end of the name denotes that the pickup has conditions, such as the aforementioned ineffectiveness from certain forms of damage.
ElectroFingers
Temporarily grants the player the ability to electrically shock nearby pedestrians while in direct contact. Sustained contact will eventually kill the player's target.
Get Outta Jail Free Card
Exempts the player from penalties imposed if the player is arrested, such as a deduction of one score multiplier and the lost of weapons. Only one can be carried at a time.
Health
None; indicated by health bar.
Restores the player's health to a full five hearts.
Cop Bribe
None; indicated by disappearance of wanted level on HUD, if any.
Eliminates the player's wanted level.
Respect!
None; indicated by respect meter.
Improves the player's standing with all three gangs of each district.
Instant Access
None.
Grants the player a group of four bodyguards armed with Pistols or Dual Pistols, who will protect the player from hostiles or law enforcers. Players can only receive a maximum of four bodyguards as additional Instant Access pickups will only restore the bodyguards' health and resurrect those who were killed. This pickup is only available in multiplayer.
Life
None; indicated by life counter.
A "1 up". Adds an additional life to the player.
Multiplier
None; indicated by multiplier counter.
Adds an additional point multiplier to the player.
Kill Frenzy
None.
Triggers a Kill Frenzy rampage minigame.
GTA2 Badge
None.
Collectibles in the form of GTA 2's logo that unlocks bonus levels in GTA 2. There are 50 in total.