Escobar International Airport: Difference between revisions

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[[File:Escobaraerial.jpg|thumb|275px|Aerial View of [[Escobar International Airport]]]][[Image:Escobar_International_Airport.jpg|thumb|300px|Escobar International Airport]][[Image:Escobar.jpg|thumb|300px|The runway at sunset]]
[[Image:EscobarInternational-GTAVC-southwards.jpg|thumb|370px|right|Escobar International Airport in GTA Vice City, as viewed to the south.]]


'''Escobar International Airport''' ('''EIA'''), also known simply as '''Escobar International''' by the [[Heads-Up Display|HUD]], is the airport in [[Vice City in GTA III Era|Vice City]] for both [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: Vice City Stories]].  The airport consists of three terminals, one at the north which is a standard blocky terminal with the addition of below-ground entrances, the other passenger terminal in the south is more distinctive, with its weaved roof and massive glass wall facing the airport's southern side. The third terminal is the Freight and Cargo Terminal, south east of both terminals. However, in [[1984]], the setting for GTA Vice City Stories, there is no clear sign the Freight and Terminal exists. Also, the Airport has a V.I.P. Terminal. Both passenger terminals are separated by lawns and a short term car park. EIA also has a long term car park which is next to Vice City Transport Police HQ.  EIA does not appear to be based on any particular real-life airport, although it is located similarly to that in Miami.
'''Escobar International Airport''' ('''EIA'''), also known simply as '''Escobar International''' by the [[Heads-Up Display|HUD]], is the airport in [[Vice City in GTA III Era|Vice City]] for both [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: Vice City Stories]].


The airport is on its own peninsula in the southwest of the city.  Further north is the [[Fort Baxter Air Base]], a military installation that houses military equipment and personnel.  Southeast of the EIA compound is [[Viceport]] (also referred to in road signs as "VicePort"), the city's seaport.
Further north is the [[Fort Baxter Air Base]], a military installation that houses military equipment and personnel, while [[Viceport]] (also referred to in road signs as "VicePort"), the city's seaport, is located to the southeast.


Flights regularly depart and arrive in the airport in GTA Vice City, with a large passenger plane.  Otherwise, the airport is largely unused due to the only plane in the game being the [[Skimmer]] seaplane. In-game, the Airport is inaccessible and has to be unlocked, but in [[Vice City Multiplayer]] it is accessible. The [[Shamal]] airplanes are seen inside the runways, except that it is considered to be unflyable. The [[Airtrain]], can also be found parked near the road leading into the airport, also it is the only plane that takes off at Escobar International.
== Description ==
=== Structures ===
Escobar International consists of three terminals, one at the north which is a standard blocky terminal with the addition of below-ground entrances, the other passenger terminal to the south is more distinctive, with its weaved roof and massive glass wall facing the airport's southern side. The southern terminal is also distinctive in that the player can easily enter the building and explore its spacious interior, the only airport to feature a normally accessible interior; however, the only access points to the terminal building are equipped with metal detectors that automatically leave the player's weapons, if any, outside whenever the player enters the building. Both passenger terminals are separated by lawns and a short term car park.


The airport may be named after the infamous drug lord, Pablo Escobar.
The third terminal is the Freight and Cargo Terminal, south east of both terminals; in [[1984]], the setting for GTA Vice City Stories, however, there is no clear sign the Freight and Cargo Terminal exists. Escobar International also has a V.I.P. Terminal, as well as a long term car park, next to Vice City Transport Police headquarters.
 
=== Tarmac area ===
[[Image:EscobarInternational-GTAVC-northwards.jpg|thumb|370px|right|The tarmac area at dusk as viewed northwards in GTA Vice City.]]
 
The airport tarmac itself is largely non-interactive. The tarmac, predictably, is occupied by non-interactive [[Airtrain|passengers plane]] and private jets, while the former may also be seen taking off and landing at the airport's runways. In addition, no controllable aircraft can be found within the airport in GTA Vice City while GTA Vice City Stories' rendition of the airport spawns a [[Sparrow]] and a [[Biplane]] after completion of certain missions. In both games, the player can also find [[Baggage Handler]]s driven by [[Patrol Investment Group|Security Guards]] traveling along a predetermined route within the tarmac area.
 
=== Influences ===
EIA does not appear to be based on any particular real-life airport, although it is located similarly to that in Miami; the airport is situated on its own peninsula in the southwest of the city. The airport may be named after the infamous drug lord, [[wp:Pablo Escobar|Pablo Escobar]].


==Airlines==
==Airlines==
{{Col-begin}}
{{Col-2}}
*[[Air Biscuit]]
*[[Air Biscuit]]
*[[Air Rockstar]]
*[[Air Rockstar]]
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*[[DMAir Rockstar]]
*[[DMAir Rockstar]]
*[[East Sky Airlines]]
*[[East Sky Airlines]]
{{Col-2}}
*[[Haitian Air]]
*[[Haitian Air]]
*[[Plummet Airlines]]
*[[Plummet Airlines]]
*[[TJA Air]]
*[[TJA Air]]
*[[Vice City Air]]
*[[Vice City Air]]
{{Col-end}}


==Bugs==
==Bugs==
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*In GTA Vice City Stories, if the player gets hit by a plane, the player is sent to a random spot in Vice City (also known as the teleporter bug).
*In GTA Vice City Stories, if the player gets hit by a plane, the player is sent to a random spot in Vice City (also known as the teleporter bug).
*In GTA Vice City Stories ([[PlayStation 2]] version), the player can access the [[Vice Beach]] section of the city early if they jump from the gravel pit ramp (with a [[police bribe]] in front of it) towards the pipes below and [[Victor Vance]] automatically gets teleported to [[Leaf Links]].
*In GTA Vice City Stories ([[PlayStation 2]] version), the player can access the [[Vice Beach]] section of the city early if they jump from the gravel pit ramp (with a [[police bribe]] in front of it) towards the pipes below and [[Victor Vance]] automatically gets teleported to [[Leaf Links]].
== Gallery ==
<center>
<gallery>
EscobarInternational-GTAVC-mainterminal-exterior.jpg|Exterior of Escobar International's main terminal, GTA Vice City.
EscobarInternational-GTAVC-mainterminal-interior.jpg|Interior of Escobar International's main terminal, GTA Vice City.
</gallery>
</center>


{{Vice City neighborhoods}}
{{Vice City neighborhoods}}
[[Category:Airports]]
[[Category:Airports]]
[[Category:Districts in Vice City]]
[[Category:Districts in Vice City]]

Revision as of 12:40, 24 March 2010

Escobar International Airport in GTA Vice City, as viewed to the south.

Escobar International Airport (EIA), also known simply as Escobar International by the HUD, is the airport in Vice City for both Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories.

Further north is the Fort Baxter Air Base, a military installation that houses military equipment and personnel, while Viceport (also referred to in road signs as "VicePort"), the city's seaport, is located to the southeast.

Description

Structures

Escobar International consists of three terminals, one at the north which is a standard blocky terminal with the addition of below-ground entrances, the other passenger terminal to the south is more distinctive, with its weaved roof and massive glass wall facing the airport's southern side. The southern terminal is also distinctive in that the player can easily enter the building and explore its spacious interior, the only airport to feature a normally accessible interior; however, the only access points to the terminal building are equipped with metal detectors that automatically leave the player's weapons, if any, outside whenever the player enters the building. Both passenger terminals are separated by lawns and a short term car park.

The third terminal is the Freight and Cargo Terminal, south east of both terminals; in 1984, the setting for GTA Vice City Stories, however, there is no clear sign the Freight and Cargo Terminal exists. Escobar International also has a V.I.P. Terminal, as well as a long term car park, next to Vice City Transport Police headquarters.

Tarmac area

The tarmac area at dusk as viewed northwards in GTA Vice City.

The airport tarmac itself is largely non-interactive. The tarmac, predictably, is occupied by non-interactive passengers plane and private jets, while the former may also be seen taking off and landing at the airport's runways. In addition, no controllable aircraft can be found within the airport in GTA Vice City while GTA Vice City Stories' rendition of the airport spawns a Sparrow and a Biplane after completion of certain missions. In both games, the player can also find Baggage Handlers driven by Security Guards traveling along a predetermined route within the tarmac area.

Influences

EIA does not appear to be based on any particular real-life airport, although it is located similarly to that in Miami; the airport is situated on its own peninsula in the southwest of the city. The airport may be named after the infamous drug lord, Pablo Escobar.

Airlines

Bugs

  • In GTA Vice City Stories, a bug may allow the player get on the planes that land on the runway.
  • In GTA Vice City Stories, if the player gets hit by a plane, the player is sent to a random spot in Vice City (also known as the teleporter bug).
  • In GTA Vice City Stories (PlayStation 2 version), the player can access the Vice Beach section of the city early if they jump from the gravel pit ramp (with a police bribe in front of it) towards the pipes below and Victor Vance automatically gets teleported to Leaf Links.

Gallery