Zero shows Carl Johnson, Cesar Vialpando, Dwaine, and Jethro a tracker that will help them steal a Uranus
|Game||GTA San Andreas|
|Location||Doherty, San Fierro, San Andreas|
Death of Carl Johnson|
Arrest of Carl Johnson
Destruction of the Alpha
Destruction of the Uranus
Escape of the driver in her Uranus
Accessibility of Wheel Arch Angels
Purchase of Wang Cars
Zeroing In is a playably voluntary but canonically mandatory storyline mission in Grand Theft Auto: San Andreas accessed independently by protagonist Carl "CJ" Johnson under the inspiration of electronics expert and RC store owner Zero from Carl's garage in the Doherty district of San Fierro, San Andreas.
Mexican-American Varrios Los Aztecas gang leader Cesar Vialpando, Carl, and mechanics Dwayne, and Jethro are playing cards, until Kendl Johnson comes in and reprimands them. She tells them that they should be doing what they are supposed to do; make the garage a successful business. A little later, Zero shouts out that he has developed a tracking device which notes the location of a desired vehicle based on cellphone calls made by the driver.
Carl and Zero go out of the garage. Carl gets inside an Alpha, and then Zero explains how the device works. After Zero is done, Carl immediately follows the desired vehicle. Once close enough, he clips the end of the desired vehicle, performing a PIT maneuver, forcing the driver of the vehicle to get out. Carl then gets in the vehicle, and takes it back to the garage.
(Kendl walks in as Dwayne, Jethro, Cesar, and Carl are playing cards.)
Cesar: Read 'em and weep, cabron.
CJ: Oh, shit!
Kendl: So this is it, huh, the great new business venture that's supposed to save all of our worthless lives?
CJ: Wanna get in?
Kendl: Look, I thought this was supposed to be our foot on the ladder. I thought we were going to make this place work?
CJ: Hey, it may look like we're playing card, but we actually planning.
Cesar: Don't worry sweet baby, we're about to go get our first project!
(Zero comes shouting.)
Zero: At last, it works!
Kendl: What works?
Zero: Oh, just a simple bit of electronic wizardry and intellectual bombast that hacks into the state-of-the-art satellite immobilization technology on board our target vehicle! Ahhh, me...
CJ: (stands up) I don't know what he just said, but it's on!
Zero: (as everyone else goes behind him) Yes, it's on! Wait... what's on?
(Outside, Zero explains his device.)
Zero: Here, this gadget is set to pick up on cell phone signals. Each time she makes a call it will give you the new location. You'll have to stay close if you're going to get an updated position though.
(The screen shows a woman going towards a Uranus.)
CJ: For sure. good lookin' Zee.
The rewards for completing this mission are an increase in respect and $5,000. The mission Test Drive is unlocked. The player will also be able to customize street racing cars at the unlocked mod garage, Wheel Arch Angels in Ocean Flats, San Fierro. A Uranus will now show up at the first floor of the Wang Cars dealership near the garage in Doherty.
- Since there are two successive post-mission phone calls after Yay Ka-Boom-Boom, provided the Driving School has been completed beforehand, that proceed in the order of a mysterious entity first inviting Carl to a ranch and Jethro later informing him about a showroom that's up for sale, it makes sense for Carl to first visit the ranch and access his maiden mission there before returning briefly to the Doherty garage. Hence, the correct order of playing the Tierra Robada and Wang Cars mission strands would be:-
1. Monster ---- 2. Zeroing In ---- 3. Highjack ---- 4. Test Drive ---- 5. Interdiction ---- 6. Customs Fast Track
However, for doing so, it is important that the post-mission phone call preceding Highjack be avoided till the time the player completes the mission.
Zero hands Carl Johnson the tracker and explains to him how it works.
CJ spins the Uranus around and prompts the driver to flee in panic.
|PC Version - GTASeriesVideos|