Ambulance: Difference between revisions
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The vehicle invariably features red and white lights and sirens and a matching paint scheme. Throughout the series the siren sound has varied slightly, as has the design of the vehicle itself. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians. Handling-wise, the Ambulance is fairly fast for it's class and has decent brakes, but is very top heavy and unstable, making it prone to rolling over under rough cornering. Whenever the player enters a parked Ambulance, their health is partially replenished. | The vehicle invariably features red and white lights and sirens and a matching paint scheme. Throughout the series the siren sound has varied slightly, as has the design of the vehicle itself. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians. Handling-wise, the Ambulance is fairly fast for it's class and has decent brakes, but is very top heavy and unstable, making it prone to rolling over under rough cornering. Whenever the player enters a parked Ambulance, their health is partially replenished. | ||
In [[Grand Theft Auto IV]], the player can dial 911 to summon an Ambulance, from which the player can replenish their health for a price. | In all [[GTA III era]] games, the player receives 20 points of health upon entering an Ambulance. In [[Grand Theft Auto IV]], the player can dial 911 to summon an Ambulance, from which the player can replenish their health for a price. | ||
==Paramedic side-mission== | ==Paramedic side-mission== | ||
{{main|Paramedic}} | |||
The Paramedic side-mission can be toggled on or off when driving the ambulance in all GTA III-era games. This mission requires the player to find, pick up and deliver patients to the hospital within a time limit, while endeavoring to drive as safely as possible (each bump further injures the passengers). With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health. | The Paramedic side-mission can be toggled on or off when driving the ambulance in all GTA III-era games. This mission requires the player to find, pick up and deliver patients to the hospital within a time limit, while endeavoring to drive as safely as possible (each bump further injures the passengers). With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health. | ||
==Locations== | ==Locations== |
Revision as of 12:38, 13 June 2008
The Ambulance is an emergency vehicle that has appeared in every game in the series so far (except Grand Theft Auto 2, where a paramedic car called the Medicar is featured instead). Ambulances are usually found near hospitals and, as of Grand Theft Auto III, can be used to start the paramedic sub-mission.
Overview
The vehicle invariably features red and white lights and sirens and a matching paint scheme. Throughout the series the siren sound has varied slightly, as has the design of the vehicle itself. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians. Handling-wise, the Ambulance is fairly fast for it's class and has decent brakes, but is very top heavy and unstable, making it prone to rolling over under rough cornering. Whenever the player enters a parked Ambulance, their health is partially replenished.
In all GTA III era games, the player receives 20 points of health upon entering an Ambulance. In Grand Theft Auto IV, the player can dial 911 to summon an Ambulance, from which the player can replenish their health for a price.
Paramedic side-mission
The Paramedic side-mission can be toggled on or off when driving the ambulance in all GTA III-era games. This mission requires the player to find, pick up and deliver patients to the hospital within a time limit, while endeavoring to drive as safely as possible (each bump further injures the passengers). With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.
Locations
GTA III
- Sweeney General Hospital, Portland View, Portland Island
- Carson General Hospital, Rockford, Staunton Island
- Hope Medical College, Pike Creek, Shoreside Vale
GTA: Vice City
- Ocean View Hospital, Ocean Beach
- Shady Palms Hospital, Vice Point
- West Haven Community Healthcare Center, Little Havana
- Schuman Healthcare Center, Downtown
GTA: San Andreas
- County General Hospital, Jefferson, Los Santos
- All Saints General Hospital, Market, Los Santos
- San Fierro Medical Center, Santa Flora, San Fierro
- Las Venturas Hospital, Las Venturas Airport, Las Venturas
- Montgomery Medical Center, Montgomery
- Angel Pine Medical Center, Angel Pine
- El Quebrados Medical Center, El Quebrados
- Fort Carson General Hospital, Fort Carson
Gallery
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Grand Theft Auto rendition
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Grand Theft Auto: London, 1961 and Grand Theft Auto: London, 1969 rendition
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Grand Theft Auto III rendition
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Grand Theft Auto: Vice City rendition
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Grand Theft Auto: San Andreas rendition
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Grand Theft Auto Advance rendition
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Grand Theft Auto: Liberty City Stories rendition
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Grand Theft Auto: Vice City Stories rendition
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Grand Theft Auto IV rendition