Console and PC Differences

A noticeable change between the PS2 and PC versions is the pause menu.

There were changes made between the console versions and PC version when the console versions were ported to the PC. Sometimes the changes can be dramatic. The major difference is the ability to use the mouse and keyboard instead of a controller to play the games. The PC has a great advantage of being able to be easily modified that is supported by an active online community. This is a list of all noticeable changes. Changes that are caused by specific PC configurations are not listed here.

Grand Theft Auto III

  • Custom draw distance setting
  • Custom resolution setting
  • Replay functionality
  • A custom radio station
  • Ability to change the player character's skin
  • Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming
  • The M16 crosshair texture was changed
  • The weapon HUD icons are yellow instead of gray
  • The Ghost boat is black instead of blue
  • More objects were placed around the map, including
  • The Purple Nines glitch that occurs after completing "Rumble" is fixed
  • The song "O mia babbina caro" was removed from Double Clef FM

Grand Theft Auto: Vice City

Many of these changes, especially the fixed glitches, carried over to the updated PS2 and Xbox versions

Grand Theft Auto: San Andreas

  • Custom draw distance setting
  • Custom resolution setting
  • Replay functionality
  • A custom radio station
  • Manual aiming with the mouse by default
  • Export stats into an HTML file
  • Setting to use cell-shaded shadows
  • Cars use specular lighting
    • Certain vehicles like the Dodo and Uranus lack this sheen, causing them to look dark compared to other vehicles
  • The fuel meter bug in Supply Lines... was fixed
  • More objects were placed around the map
  • Removal of all 2-player rampages
  • Several parked vehicles were removed
  • Introduced several glitches, including
    • Cars are always dirty (partially fixed in subsequent patches)
    • Moon displays no phases
    • Trucks like the Linerunner and Yosemite no longer have dual rear wheels
    • Incorrect lighting of the environment, causing everything to look darker than it is
    • Parachute object animation is displayed incorrectly, making it look static no matter how the player moves
    • The decals on many vehicles like the Sandking and Bloodring Banger do not display correctly
    • Those who have poor PCs or have frame limiter turned off will experience timing-related glitches that can cause missions like "Stowaway" and "End of the Line" to be difficult to complete

Grand Theft Auto IV

  • A plethora of custom settings, including
    • Custom view distance
    • Custom resolution
    • Reflection quality
    • Texture quality
    • Traffic density
    • Shadow density
    • Windowed mode
  • First proper support of various widescreen resolutions
  • The Video Editor: the ability to view, edit, and publish videos created within the game
  • A custom radio station called Independence FM, which includes a DJ who always criticizes the music
  • Manual aiming with the mouse by default; guns have pinpoint accuracy with manual aiming
  • The player limit in multiplayer was expanded from 16 to 32 players
  • Certain suits at Perseus were retextured
  • Vehicles have a "dirt" attribute so poor and run-down cars no longer look as shiny as sports cars
  • The ability to toggle the "blur filter" with the press of a button
  • The glitch involving the phone stopping cars was fixed
  • Before The Lost and Damned was released, bikes exclusive to the Lost and Damned were hidden within the game files
  • In the latest patch, the shadows are no longer dimply; they are much more sharp and clear.
  • The latest patch also improves the lighting system, Headlights cast shadows upon turning it on [1]