Assets in GTA San Andreas: Difference between revisions

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{{Cleanup|Needs price of purchased assets, which missions cause acquisition of assets, how long they take to build up how much money}}
'''Assets in [[Grand Theft Auto: San Andreas]]''' are properties that can generate income for the player. There are three properties that the player can purchase and six properties which you acquire assets for during or upon completion of specific missions. After acquisition of the property, the asset will generate an income until reaching the maximum in a day.


'''Assets''' in [[GTA San Andreas]] are places where you can periodically go to collect a predetermined amount of money.  Each asset takes a different amount of time to reach a different maximum amount of money.  There are 3 properties that you must purchase, and 6 properties which you acquire assets for during or upon completion of specific missions.  They are listed and linked to below.
==List of Assets==
These assets are available to purchase or acquire in the game.
{|class="wikitable"
!Property
!Price($)
!Available
!Aquisition
!Profit
|-
|[[The Johnson House]]
| -N/A-
|[[Doberman]], [[Home Coming]]
|Completing the mission [[Doberman]], yet becomes unaccessible after [[The Green Sabre]] until the completion of [[Home Coming]]
|$10,000*
|-
|[[Zero RC]]
|$30,000
|[[Wear Flowers In Your Hair]]
|Completing the mission [[New Model Army]]
|$5,000
|-
|[[Wang Cars]]
|$50,000
|[[Back to School]]
|Completing the mission [[Puncture Wounds]]
|$8,000
|-
|[[Verdant Meadows|Verdant Meadows Airstrip]]
|$80,000
|[[Verdant Meadows (mission)|Verdant Meadows]]
|Completing the mission [[Green Goo]]
|$10,000
|-
|[[RS Haul]]
| -N/A-
|[[Tanker Commander]]
|Completing the [[Trucking]] missions
|$2,000
|-
|[[Vank Hoff Hotel]]
| -N/A-
|[[555 We Tip]]
|Completing the [[Valet|Valet Parking]] mission
|$2,000
|-
|[[Hunter Quarry]]
| -N/A-
|[[Explosive Situation]]
|Completing the [[Quarry Missions|Quarry]] missions
|$2,000
|-
|[[Roboi's Food Mart]]
| -N/A-
|
|Completing the Los Santos [[Courier Missions in GTA San Andreas|courier mission]]
|$2,000
|-
|[[Hippy Shopper]]
|
-N/A-
|
|Completing the San Fierro [[Courier Missions in GTA San Andreas|courier mission]]
|$2,000
|-
|[[Burger Shot]]
| -N/A-
|
|Completing the Las Venturas [[Courier Missions in GTA San Andreas|courier mission]]
|$2,000
|}


==Required Assets==
The [[Johnson House]]'s profit depends on the number of hoods taken over by the [[Grove Street Families]]. The maximum profit is $10,000.
These must be purchased to complete the game, but are only available after certain missions.
*[[Verdant Meadows|Verdant Meadows Airstrip]]
*[[Wang Auto]]
*[[Zero RC Shop]]


==Side-Mission Assets==
==Asset Missions==
These are obtained by completing the side-missions associated with each, and are not required to complete the game. They are however part of the [http://gta.wikia.com/wiki/100%25_Completion_in_GTA_San_Andreas 100%-Game-Completion], and will most-likely make the game easier for anyone who doesn't cheat by offering a much larger income than normally possible.
These are the missions that are unlocked once the corresponding property is bought. All missions must be completed in order for each property to produce income for pickup.


All of these assets are automatically purchased for no price after completing the side missions, each of which is relatively simple except for the moderately difficult last level.
'''Wang Cars'''


*[[Burger Shot (Asset)|Burger Shot]]
''These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the [[Riot (GTA SA)|three]] [[Los Desperados|finale]] [[End of the Line|missions]].''
*[[Hippy Shopper]]
*[[Hunter Quarry]]
*[[Roboi's Food Mart]]
*[[RS Haul]]
*[[Vank Hoff Hotel]]


#[[Zeroing In]] - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
#[[Test Drive]] - Steal two cars from a dealership and have a joyride around [[San Fierro]].
#[[Customs Fast Track]] - Steal a car down at the docks.
#[[Puncture Wounds]] - Hijack a car by laying spike strips in front of it.
'''Zero RC Shop'''
''These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the [[Riot (GTA SA)|three]] [[Los Desperados|finale]] [[End of the Line|missions]].''
#[[Air Raid]] - Shoot down miniature planes from [[Zero]]'s roof.
#[[Supply Lines...]] - Berkley's trucks get attacked by a miniature plane, with guns.
#[[New Model Army]] - The final battle between Zero and Berkley.
'''Verdant Meadows Airstrip'''
''These missions are the only compulsory ones in a related string of missions whose events are attached to previous and future missions, meaning thus that even in focusing only on storyline missions, this asset will always surely be earned, regardless of whether the others, except [[Johnson House|The Johnson House]], are earned or not.''
#[[Learning to Fly]] - Pass the nine tests at [[Flight School]] and gain access to all airports.
#[[N.O.E.]] - Fly under the Radar to [[Angel Pine]] and back to drop supplies.
#[[Stowaway]] - Destroy a plane... in flight.
#[[Black Project]] - Infiltrate [[Area 69]] to steal the secret "Black Project."
#[[Green Goo]] - Rob a train to steal some alien looking stuff for [[The Truth]].
==See also==
*[[Assets]]
[[Category:Assets in GTA San Andreas| ]]
[[Category:Assets in GTA San Andreas| ]]

Latest revision as of 16:09, 27 May 2021

Assets in Grand Theft Auto: San Andreas are properties that can generate income for the player. There are three properties that the player can purchase and six properties which you acquire assets for during or upon completion of specific missions. After acquisition of the property, the asset will generate an income until reaching the maximum in a day.

List of Assets

These assets are available to purchase or acquire in the game.

Property Price($) Available Aquisition Profit
The Johnson House -N/A- Doberman, Home Coming Completing the mission Doberman, yet becomes unaccessible after The Green Sabre until the completion of Home Coming $10,000*
Zero RC $30,000 Wear Flowers In Your Hair Completing the mission New Model Army $5,000
Wang Cars $50,000 Back to School Completing the mission Puncture Wounds $8,000
Verdant Meadows Airstrip $80,000 Verdant Meadows Completing the mission Green Goo $10,000
RS Haul -N/A- Tanker Commander Completing the Trucking missions $2,000
Vank Hoff Hotel -N/A- 555 We Tip Completing the Valet Parking mission $2,000
Hunter Quarry -N/A- Explosive Situation Completing the Quarry missions $2,000
Roboi's Food Mart -N/A- Completing the Los Santos courier mission $2,000
Hippy Shopper

-N/A-

Completing the San Fierro courier mission $2,000
Burger Shot -N/A- Completing the Las Venturas courier mission $2,000

The Johnson House's profit depends on the number of hoods taken over by the Grove Street Families. The maximum profit is $10,000.

Asset Missions

These are the missions that are unlocked once the corresponding property is bought. All missions must be completed in order for each property to produce income for pickup.

Wang Cars

These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the three finale missions.

  1. Zeroing In - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
  2. Test Drive - Steal two cars from a dealership and have a joyride around San Fierro.
  3. Customs Fast Track - Steal a car down at the docks.
  4. Puncture Wounds - Hijack a car by laying spike strips in front of it.

Zero RC Shop

These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the three finale missions.

  1. Air Raid - Shoot down miniature planes from Zero's roof.
  2. Supply Lines... - Berkley's trucks get attacked by a miniature plane, with guns.
  3. New Model Army - The final battle between Zero and Berkley.

Verdant Meadows Airstrip

These missions are the only compulsory ones in a related string of missions whose events are attached to previous and future missions, meaning thus that even in focusing only on storyline missions, this asset will always surely be earned, regardless of whether the others, except The Johnson House, are earned or not.

  1. Learning to Fly - Pass the nine tests at Flight School and gain access to all airports.
  2. N.O.E. - Fly under the Radar to Angel Pine and back to drop supplies.
  3. Stowaway - Destroy a plane... in flight.
  4. Black Project - Infiltrate Area 69 to steal the secret "Black Project."
  5. Green Goo - Rob a train to steal some alien looking stuff for The Truth.

See also