Assets in GTA San Andreas: Difference between revisions

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'''Assets in [[Grand Theft Auto: San Andreas]]''' are properties that can generate income for the player. There are three properties that the player can purchase and six properties which you acquire assets for during or upon completion of specific missions. After acquisition of the property, the asset will generate an income until reaching the maximum in a day.
'''Assets in [[GTA San Andreas]]''' are properties that can generate income for the player. There are three properties that the player can purchase and six properties which you acquire assets for during or upon completion of specific missions.


==List of Assets==
==List of Assets==
These assets are available to purchase or acquire in the game.
These assets are available to purchase or acquire in the game.
{|
{|class="wikitable"
! Property
!Property
! Cost
!Price($)
! Available
!Available
! Aquisition
!Aquisition
! Income
!Profit
|-
|[[The Johnson House]]
| -N/A-
|[[Doberman]], [[Home Coming]]
|Completing the mission [[Doberman]], yet becomes unaccessible after [[The Green Sabre]] until the completion of [[Home Coming]]
|$10,000*
|-
|[[Zero RC]]
|$30,000
|[[Wear Flowers In Your Hair]]
|Completing the mission [[New Model Army]]
|$5,000
|-
|-
|[[Wang Cars]]
|[[Wang Cars]]
|$50,000
|$50,000
|
|[[Back to School]]
|Completing the mission [[Puncture Wounds]]
|Completing the mission [[Puncture Wounds]]
|
|$8,000
|-
|[[Zero RC]]
|$30,000
|
|
|
|-
|-
|[[Verdant Meadows|Verdant Meadows Airstrip]]
|[[Verdant Meadows|Verdant Meadows Airstrip]]
|$80,000
|$80,000
|
|[[Verdant Meadows (mission)|Verdant Meadows]]
|
|Completing the mission [[Green Goo]]
|
|$10,000
|-
|-
|[[Burger Shot (Asset)|Burger Shot]]
|[[RS Haul]]
|Free
| -N/A-
|
|[[Tanker Commander]]
|Completing the Las Venturas [[Courier Missions in GTA San Andreas|courier mission]]
|Completing the [[Trucking]] missions
|
|$2,000
|-
|-
|[[Hippy Shopper]]
|[[Vank Hoff Hotel]]
|Free
| -N/A-
|
|[[555 We Tip]]
|Completing the San Fierro [[Courier Missions in GTA San Andreas|courier mission]]
|Completing the [[Valet|Valet Parking]] mission
|
|$2,000
|-
|-
|[[Hunter Quarry]]
|[[Hunter Quarry]]
|Free
| -N/A-
|
|[[Explosive Situation]]
|
|Completing the [[Quarry Missions|Quarry]] missions
|
|$2,000
|-
|-
|[[Roboi's Food Mart]]
|[[Roboi's Food Mart]]
|Free
| -N/A-
|
|
|Completing the Los Santos [[Courier Missions in GTA San Andreas|courier mission]]
|Completing the Los Santos [[Courier Missions in GTA San Andreas|courier mission]]
|$2,000
|-
|[[Hippy Shopper]]
|
-N/A-
|
|
|Completing the San Fierro [[Courier Missions in GTA San Andreas|courier mission]]
|$2,000
|-
|-
|[[RS Haul]]
|[[Burger Shot]]
|Free
| -N/A-
|
|Completing the [[Trucking]] side mission
|
|
|Completing the Las Venturas [[Courier Missions in GTA San Andreas|courier mission]]
|$2,000
|}
|}
The [[Johnson House]]'s profit depends on the number of hoods taken over by the [[Grove Street Families]]. The maximum profit is $10,000.


==Asset Missions==
==Asset Missions==
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'''Wang Cars'''
'''Wang Cars'''
''These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the [[Riot (GTA SA)|three]] [[Los Desperados|finale]] [[End of the Line|missions]].''
#[[Zeroing In]] - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
#[[Zeroing In]] - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
#[[Test Drive]] - Steal two cars from a dealership and have a joyride around [[San Fierro]].
#[[Test Drive]] - Steal two cars from a dealership and have a joyride around [[San Fierro]].
Line 70: Line 87:


'''Zero RC Shop'''
'''Zero RC Shop'''
''These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the [[Riot (GTA SA)|three]] [[Los Desperados|finale]] [[End of the Line|missions]].''
#[[Air Raid]] - Shoot down miniature planes from [[Zero]]'s roof.
#[[Air Raid]] - Shoot down miniature planes from [[Zero]]'s roof.
#[[Supply Lines...]] - Berkley's trucks get attacked by a miniature plane, with guns.
#[[Supply Lines...]] - Berkley's trucks get attacked by a miniature plane, with guns.
#[[New Model Army]] - Battle! Zero vs. Berkley.
#[[New Model Army]] - The final battle between Zero and Berkley.


'''Verdant Meadows Airstrip'''
'''Verdant Meadows Airstrip'''
''These missions are the only compulsory ones in a related string of missions whose events are attached to previous and future missions, meaning thus that even in focusing only on storyline missions, this asset will always surely be earned, regardless of whether the others, except [[Johnson House|The Johnson House]], are earned or not.''
#[[Learning to Fly]] - Pass the nine tests at [[Flight School]] and gain access to all airports.
#[[Learning to Fly]] - Pass the nine tests at [[Flight School]] and gain access to all airports.
#[[N.O.E.]] - Fly under the Radar to [[Angel Pine]] and back to drop supplies.
#[[N.O.E.]] - Fly under the Radar to [[Angel Pine]] and back to drop supplies.
#[[Stowaway]] - Destroy a plane... in flight.
#[[Stowaway]] - Destroy a plane... in flight.
#[[Black Project]] - Infiltrate [[Area 69]] to steal the secret "Black Project."
#[[Black Project]] - Infiltrate [[Area 69]] to steal the secret "Black Project."
#[[Green Goo]] - Rob a train to steal some strange stuff for [[The Truth]].
#[[Green Goo]] - Rob a train to steal some alien looking stuff for [[The Truth]].


==See also==
==See also==
*[[Assets]]
*[[Assets]]
[[Category:Assets in GTA San Andreas| ]]
[[Category:Assets in GTA San Andreas| ]]

Latest revision as of 16:09, 27 May 2021

Assets in Grand Theft Auto: San Andreas are properties that can generate income for the player. There are three properties that the player can purchase and six properties which you acquire assets for during or upon completion of specific missions. After acquisition of the property, the asset will generate an income until reaching the maximum in a day.

List of Assets

These assets are available to purchase or acquire in the game.

Property Price($) Available Aquisition Profit
The Johnson House -N/A- Doberman, Home Coming Completing the mission Doberman, yet becomes unaccessible after The Green Sabre until the completion of Home Coming $10,000*
Zero RC $30,000 Wear Flowers In Your Hair Completing the mission New Model Army $5,000
Wang Cars $50,000 Back to School Completing the mission Puncture Wounds $8,000
Verdant Meadows Airstrip $80,000 Verdant Meadows Completing the mission Green Goo $10,000
RS Haul -N/A- Tanker Commander Completing the Trucking missions $2,000
Vank Hoff Hotel -N/A- 555 We Tip Completing the Valet Parking mission $2,000
Hunter Quarry -N/A- Explosive Situation Completing the Quarry missions $2,000
Roboi's Food Mart -N/A- Completing the Los Santos courier mission $2,000
Hippy Shopper

-N/A-

Completing the San Fierro courier mission $2,000
Burger Shot -N/A- Completing the Las Venturas courier mission $2,000

The Johnson House's profit depends on the number of hoods taken over by the Grove Street Families. The maximum profit is $10,000.

Asset Missions

These are the missions that are unlocked once the corresponding property is bought. All missions must be completed in order for each property to produce income for pickup.

Wang Cars

These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the three finale missions.

  1. Zeroing In - Pinpoint a target vehicle using a satellite cellphone tracker made by Zero.
  2. Test Drive - Steal two cars from a dealership and have a joyride around San Fierro.
  3. Customs Fast Track - Steal a car down at the docks.
  4. Puncture Wounds - Hijack a car by laying spike strips in front of it.

Zero RC Shop

These missions are independent in the string of missions required to complete the storyline, though certain elements of the story being present in the mission transcripts renders them crucial to be played before the three finale missions.

  1. Air Raid - Shoot down miniature planes from Zero's roof.
  2. Supply Lines... - Berkley's trucks get attacked by a miniature plane, with guns.
  3. New Model Army - The final battle between Zero and Berkley.

Verdant Meadows Airstrip

These missions are the only compulsory ones in a related string of missions whose events are attached to previous and future missions, meaning thus that even in focusing only on storyline missions, this asset will always surely be earned, regardless of whether the others, except The Johnson House, are earned or not.

  1. Learning to Fly - Pass the nine tests at Flight School and gain access to all airports.
  2. N.O.E. - Fly under the Radar to Angel Pine and back to drop supplies.
  3. Stowaway - Destroy a plane... in flight.
  4. Black Project - Infiltrate Area 69 to steal the secret "Black Project."
  5. Green Goo - Rob a train to steal some alien looking stuff for The Truth.

See also