The Green Sabre: Difference between revisions
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'''The Green Sabre''' is | '''The Green Sabre''' is the twenty-seventh storyline mission and the twenty-fifth central storyline mission in [[Grand Theft Auto: San Andreas]], accessed independently by [[protagonist]] [[Carl Johnson|Carl "CJ" Johnson]] under inspiration of brother [[Sweet|Sean "Sweet" Johnson]] from [[Sweet's House|his house]] in [[Ganton]], [[Los Santos in GTA III Era|Los Santos]], [[San Andreas in GTA III Era|San Andreas]]. | ||
== Mission == | == Mission == | ||
The three feuding families of the [[Grove Street Families]] have come together to due to Carl's efforts and Sweet decides to finally get back at the [[Ballas]]. Sweet also makes good with Carl and calls him his running dog. He then orders everyone to get heated, and meet him under the [[Mulholland Intersection]]. | The three feuding families of the [[Grove Street Families]] have come together to due to Carl's efforts and Sweet decides to finally get back at the [[Ballas]]. Sweet also makes good with Carl and calls him his running dog. He then orders everyone to get heated, and meet him under the [[Mulholland Intersection]]. | ||
Carl, however, is side-tracked on the way by a call from [[Cesar Vialpando]], who has some important news for him. At first, | Carl, however, is side-tracked on the way by a call from [[Cesar Vialpando|Cesar]], who has some important news for him. At first, Carl explains he is too busy to meet but Cesar is insistent, so Carl heads to the meeting place under the freeway north of [[Verdant Bluffs]] to meet Cesar, who is inside a [[Bravura]] with tinted windows. Cesar and Carl look ahead, as some [[Ballas]] exit a garage, followed by high-ranking Grove Street Families members [[Ryder|Lance "Ryder" Wilson]] and [[Big Smoke|Melvin "Big Smoke" Harris]], and finally corrupt C.R.A.S.H. officer [[Frank Tenpenny]], whose partner, [[Eddie Pulaski|Edward "Eddie" Pulaski]] then reverses [[The Green Sabre (car)|a car]] out of the garage, which is revealed to be the green [[Sabre]] that was used in the drive-by in [[Grove Street]] which killed [[Beverly Johnson|Carl's mother Beverly]] hardly some time [[The Introduction|before]]. However, although he does not see Ryder, Carl does sight Smoke, and concludes that he has betrayed the Families to the Ballas. | ||
Suddenly, | Suddenly, Carl remembers the shootout at the Mulholland Intersection which Sweet was partaking in, and realizes that Sweet and the rest of the Grove Street Families are walking into a trap. But first, he orders Cesar to get [[Kendl Johnson|Kendl]] to a safe place. Carl races over to the underside of the Mulholland Intersection before Sweet and the homies are killed. Upon arriving, Carl sees a deadly shootout taking place, and that Sweet has taken a hit. Out of loyalty, Carl stays with his brother to hold off the Ballas hordes. Numerous Ballas members come and shoot at Carl and the rest of the gang. Carl wipes them all out until the [[LSPD in GTA III Era|police]] arrives and Carl, along with a grievously injured Sweet, surrenders. | ||
Once cops arrive, Sweet is taken into a prison hospital, while Carl leaves with [[C.R.A.S.H.]], which arrests him, and is abandoned in the countryside in a small rural town, [[Angel Pine]]. Tenpenny confronts Carl and, with Pulaski's help, threatens Carl against even a thought of trying to get back on Smoke, who Carl can't stop cursing for his betrayal. Pulaski then leaves him alone with a camera, while Tenpenny explains to Carl that he needs to kill an FBI witness who is trying to testify against the crooked officer to Internal Affairs, and is hiding atop Mount Chiliad. | |||
Once cops arrive, Sweet is taken into a prison hospital, while Carl leaves with [[C.R.A.S.H.]] and is abandoned in the countryside. Tenpenny | |||
== Script == | == Script == | ||
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== Reward == | == Reward == | ||
There is no monetary reward for this mission, but the [[Badlands]] mission is unlocked. After the end mission cinematic, the player's weapons will be stripped with the exception of a [[camera]]. The player may now buy any safehouse in the countryside, and the player may now save at the [[Angel Pine Save Point]]. Also, the player can now traverse [[Flint County]] and [[San Fierro]] without any [[Wanted Level in GTA III Era|police attention]]. | There is no monetary reward for this mission, but the [[Badlands]] mission is unlocked. After the end mission cinematic, the player's weapons will be stripped with the exception of a [[camera]]. The player may now buy any safehouse in the countryside, and the player may now save at the [[Angel Pine Save Point]]. Also, the player can now traverse [[Flint County]] and [[San Fierro]] without any [[Wanted Level in GTA III Era|police attention]]. | ||
[[Grove Street Families]] and [[Varrios Los Aztecas]] territories will be respectively relinquished to the [[Ballas]] and [[Los Santos Vagos]]. All natural assets, including the cash pointer at The Johnson House, will vanish. | |||
This essentially marks the inception of the exile chapter in the game, which ends with [[Vertical Bird]]. The only way to ensure the end of the exile chapter is to complete all missions except [[Puncture Wounds]] before starting [[Home Coming]], which reverts all natural losses made at the end of this mission back to their original and implied status. | |||
== Trivia == | == Trivia == | ||
* In the opening cutscene, a bald GSF member with a goatee and a dark green coat can be seen. Aside from an earlier appearance in [[Los Sepulcros]], he cannot be seen anywhere else in the game. This could be an unused gang member model. | * In the opening cutscene, a bald GSF member with a goatee and a dark green coat can be seen. Aside from an earlier appearance in [[Los Sepulcros]], he cannot be seen anywhere else in the game. This could be an unused gang member model. | ||
* This is the fourth mission to use the [[Trip Skip]] feature, the previous two being [[Just Business]] and [[Madd Dogg's Rhymes]]. | |||
* The song that is playing inside Sweet's house is ''Fuck wit Dre Day'' by Dr. Dre and Snoop Dogg, a song that also can be heard in [[Radio Los Santos]]. | * The song that is playing inside Sweet's house is ''Fuck wit Dre Day'' by Dr. Dre and Snoop Dogg, a song that also can be heard in [[Radio Los Santos]]. | ||
* While | * While Carl is in the car with Cesar, in the PC version, the steering wheel will have the edges of a square, indicating poor texture. | ||
* There is no "Mission Passed!" notice after this mission. | * There is no "Mission Passed!" notice after this mission. | ||
** However, on the [[Apple iOS|iOS]], [[Android]], and HD Remaster versions of the game, the "Mission Passed!" notice appears like normal. | ** However, on the [[Apple iOS|iOS]], [[Android]], and HD Remaster versions of the game, the "Mission Passed!" notice appears like normal. | ||
* The [[Sentinel]]s and Sabres in this mission are scripted to regenerate after being hit. However once they have been damaged enough, they will simply become indestructible. | * The [[Sentinel]]s and Sabres in this mission are scripted to regenerate after being hit. However once they have been damaged enough, they will simply become indestructible. | ||
* If | * If Carl is inside of a car when the police come, he will simply put his hands up, whilst in the car. | ||
* The Green Sabre ''(storyline version)'' in this mission is never seen again after the mission, although it appears throughout [[The Introduction]]. The player can mod a Sabre to have the same green paintjob via [[Transfender]]. | * The Green Sabre ''(storyline version)'' in this mission is never seen again after the mission, although it appears throughout [[The Introduction]]. The player can mod a Sabre to have the same green paintjob via [[Transfender]]. | ||
* There is a glitch in the iOS version of the game which causes a gang member's mouth to become stuck open during the first cutscene of this mission. | * There is a glitch in the iOS version of the game which causes a gang member's mouth to become stuck open during the first cutscene of this mission. |
Revision as of 08:09, 21 May 2019
The Green Sabre | |
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Sweet, Carl Johnson, and the Grove Street Families members head out to take on the Ballas at the Mulholland Intersection. | |
Game | GTA San Andreas |
For | Sweet |
Target | Ballas |
Location | Los Santos |
Fail |
Death of Carl Johnson Arrest of Carl Johnson Death of Sweet |
Reward | None |
Unlocks |
Badlands Flint County and San Fierro access |
Unlocked by | Reuniting the Families |
ADVERTISEMENT | |
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The Green Sabre is the twenty-seventh storyline mission and the twenty-fifth central storyline mission in Grand Theft Auto: San Andreas, accessed independently by protagonist Carl "CJ" Johnson under inspiration of brother Sean "Sweet" Johnson from his house in Ganton, Los Santos, San Andreas.
Mission
The three feuding families of the Grove Street Families have come together to due to Carl's efforts and Sweet decides to finally get back at the Ballas. Sweet also makes good with Carl and calls him his running dog. He then orders everyone to get heated, and meet him under the Mulholland Intersection.
Carl, however, is side-tracked on the way by a call from Cesar, who has some important news for him. At first, Carl explains he is too busy to meet but Cesar is insistent, so Carl heads to the meeting place under the freeway north of Verdant Bluffs to meet Cesar, who is inside a Bravura with tinted windows. Cesar and Carl look ahead, as some Ballas exit a garage, followed by high-ranking Grove Street Families members Lance "Ryder" Wilson and Melvin "Big Smoke" Harris, and finally corrupt C.R.A.S.H. officer Frank Tenpenny, whose partner, Edward "Eddie" Pulaski then reverses a car out of the garage, which is revealed to be the green Sabre that was used in the drive-by in Grove Street which killed Carl's mother Beverly hardly some time before. However, although he does not see Ryder, Carl does sight Smoke, and concludes that he has betrayed the Families to the Ballas.
Suddenly, Carl remembers the shootout at the Mulholland Intersection which Sweet was partaking in, and realizes that Sweet and the rest of the Grove Street Families are walking into a trap. But first, he orders Cesar to get Kendl to a safe place. Carl races over to the underside of the Mulholland Intersection before Sweet and the homies are killed. Upon arriving, Carl sees a deadly shootout taking place, and that Sweet has taken a hit. Out of loyalty, Carl stays with his brother to hold off the Ballas hordes. Numerous Ballas members come and shoot at Carl and the rest of the gang. Carl wipes them all out until the police arrives and Carl, along with a grievously injured Sweet, surrenders.
Once cops arrive, Sweet is taken into a prison hospital, while Carl leaves with C.R.A.S.H., which arrests him, and is abandoned in the countryside in a small rural town, Angel Pine. Tenpenny confronts Carl and, with Pulaski's help, threatens Carl against even a thought of trying to get back on Smoke, who Carl can't stop cursing for his betrayal. Pulaski then leaves him alone with a camera, while Tenpenny explains to Carl that he needs to kill an FBI witness who is trying to testify against the crooked officer to Internal Affairs, and is hiding atop Mount Chiliad.
Script
Reward
There is no monetary reward for this mission, but the Badlands mission is unlocked. After the end mission cinematic, the player's weapons will be stripped with the exception of a camera. The player may now buy any safehouse in the countryside, and the player may now save at the Angel Pine Save Point. Also, the player can now traverse Flint County and San Fierro without any police attention.
Grove Street Families and Varrios Los Aztecas territories will be respectively relinquished to the Ballas and Los Santos Vagos. All natural assets, including the cash pointer at The Johnson House, will vanish.
This essentially marks the inception of the exile chapter in the game, which ends with Vertical Bird. The only way to ensure the end of the exile chapter is to complete all missions except Puncture Wounds before starting Home Coming, which reverts all natural losses made at the end of this mission back to their original and implied status.
Trivia
- In the opening cutscene, a bald GSF member with a goatee and a dark green coat can be seen. Aside from an earlier appearance in Los Sepulcros, he cannot be seen anywhere else in the game. This could be an unused gang member model.
- This is the fourth mission to use the Trip Skip feature, the previous two being Just Business and Madd Dogg's Rhymes.
- The song that is playing inside Sweet's house is Fuck wit Dre Day by Dr. Dre and Snoop Dogg, a song that also can be heard in Radio Los Santos.
- While Carl is in the car with Cesar, in the PC version, the steering wheel will have the edges of a square, indicating poor texture.
- There is no "Mission Passed!" notice after this mission.
- The Sentinels and Sabres in this mission are scripted to regenerate after being hit. However once they have been damaged enough, they will simply become indestructible.
- If Carl is inside of a car when the police come, he will simply put his hands up, whilst in the car.
- The Green Sabre (storyline version) in this mission is never seen again after the mission, although it appears throughout The Introduction. The player can mod a Sabre to have the same green paintjob via Transfender.
- There is a glitch in the iOS version of the game which causes a gang member's mouth to become stuck open during the first cutscene of this mission.
Gallery
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Carl Johnson witnessing Big Smoke, Ryder, Frank Tenpenny, and Eddie Pulaski take the green Sabre, which was used to kill his mother, out of a garage.
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An injured Sweet trying to persuade Carl Johnson to run.
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Carl Johnson surrenders as the Grove Street gangsters flee; he and Sweet are taken into custody by the police.
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Frank Tenpenny and Eddie Pulaski talking to Carl Johnson about a witness hiding on Mount Chiliad that they need to be killed.
Video walkthrough
PC Version - GTASeriesVideos | iPad 2 Version - GTASeriesVideos | HD Remaster Version - GTASeriesVideos | |||
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