Assets: Difference between revisions
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An '''asset''' is a profitable business in the [[Grand Theft Auto|Grand Theft Auto series]] that can be bought or acquired by the player. After the completion of an asset's missions, money that can be picked up by the player is generated by the asset. | |||
An '''asset''' is a profitable business in the [[Grand Theft Auto|Grand Theft Auto series]] | |||
==Grand Theft Auto: Vice City== | ==Grand Theft Auto: Vice City== | ||
Assets are first introduced in | Assets are first introduced in [[Grand Theft Auto: Vice City]]. The player can buy other assets after completing the mission "[[Shakedown (VC)|Shakedown]]". After the purchase of an asset, the player can save his or her progress at the asset (except [[Phil's Place]], since it's not owned by the player). The asset will generate profit once all the missions for the related asset have been completed. The profits are usually in the form of protection money. | ||
{| | {| class="wikitable" | ||
!Asset | !Asset | ||
!Price | !Price | ||
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|- | |- | ||
|[[Vercetti Estate]] | |[[Vercetti Estate]] | ||
| | | N/A¹ | ||
|[[Starfish Island]] | |[[Starfish Island]] | ||
|$5,000 | |$5,000 | ||
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|$1,500-$9,000 | |$1,500-$9,000 | ||
|- | |- | ||
|[[InterGlobal | |[[InterGlobal Studios]] | ||
|$60,000 | |$60,000 | ||
|[[Prawn Island]], [[Vice Beach]] | |[[Prawn Island]], [[Vice Beach]] | ||
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|- | |- | ||
|[[Phil's Place]] | |[[Phil's Place]] | ||
| | | N/A² | ||
|[[Little Haiti]], [[Vice City Mainland]] | |[[Little Haiti]], [[Vice City Mainland]] | ||
|Weapons for | |Weapons for sale | ||
|} | |} | ||
¹ Tommy Vercetti takes over Diaz's Mansion and renamed it the [[Vercetti Estate]] after the mission "[[Rub Out]]". | |||
<br>² [[Phil Cassidy]]'s missions are unlocked after the mission "[[The Job]]". | |||
==Grand Theft Auto: San Andreas== | ==Grand Theft Auto: San Andreas== | ||
{{main|Assets in GTA San Andreas}} | {{main|Assets in GTA San Andreas}} | ||
Assets in | Assets in [[Grand Theft Auto: San Andreas]] can be acquired by completing certain missions and a few of them can be bought. | ||
{| | {| class="wikitable" | ||
!Asset | !Asset | ||
!Price | !Price | ||
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!Profit | !Profit | ||
|- | |- | ||
|[[ | |[[Johnson House]] | ||
| | | N/A | ||
|[[Ganton]], [[Los Santos]] | |[[Ganton]], [[Los Santos in GTA III Era|Los Santos]] | ||
| | |$10,000¹ | ||
|- | |- | ||
|[[Zero RC]] | |[[Zero RC]] | ||
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|- | |- | ||
|[[RS Haul]] | |[[RS Haul]] | ||
| | | N/A | ||
|[[Flint County]] | |[[Flint County]] | ||
|$2,000 | |$2,000 | ||
|- | |- | ||
|[[Vank Hoff Hotel]] | |[[Vank Hoff Hotel]] | ||
| | | N/A | ||
|[[Financial]], [[San Fierro]] | |[[Financial]], [[San Fierro]] | ||
|$2,000 | |$2,000 | ||
|- | |- | ||
|[[Hunter Quarry]] | |[[Hunter Quarry]] | ||
| | | N/A | ||
|[[Hunter Quarry]], [[Bone County]] | |[[Hunter Quarry]], [[Bone County]] | ||
|$2,000 | |$2,000 | ||
|- | |- | ||
|[[Roboi's Food Mart]] | |[[Roboi's Food Mart]] | ||
| | | N/A | ||
|[[Commerce]], [[Los Santos]] | |[[Commerce]], [[Los Santos in GTA III Era|Los Santos]] | ||
|$2,000 | |$2,000 | ||
|- | |- | ||
|[[Hippy Shopper]] | |[[Hippy Shopper]] | ||
| | | N/A | ||
|[[Queens]], [[San Fierro]] | |[[Queens]], [[San Fierro]] | ||
|$2,000 | |$2,000 | ||
|- | |- | ||
|[[Burger Shot]] | |[[Burger Shot]] | ||
| | | N/A | ||
|[[Redsands East]], [[Las Venturas]] | |[[Redsands East]], [[Las Venturas]] | ||
|$2,000 | |$2,000 | ||
|} | |} | ||
¹ The Johnson House's profit depends on the number of hoods taken over by the Grove Street Families. The maximum profit is $10,000. | |||
==Grand Theft Auto: Liberty City Stories== | ==Grand Theft Auto: Liberty City Stories== | ||
There are no purchasable properties in [[Grand Theft Auto: Liberty City Stories]] so all assets are acquired by completing missions for the business. The profits are usually in the form of protection money. | There are no purchasable properties in [[Grand Theft Auto: Liberty City Stories]] so all assets are acquired by completing missions for the business. The profits are usually in the form of protection money. | ||
{| | {| class="wikitable" | ||
!Asset | !Asset | ||
!Location | !Location | ||
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|- | |- | ||
|[[Punk Noodles]] | |[[Punk Noodles]] | ||
|[[Chinatown, | |[[Chinatown, Portland|Chinatown]], [[Portland]] | ||
|$2,000 | |$2,000 | ||
|- | |- | ||
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|- | |- | ||
|[[Capital Autos]] | |[[Capital Autos]] | ||
|[[Harwood]], [[Portland | |[[Harwood]], [[Portland]] | ||
|$4,000 | |$4,000 | ||
|} | |} | ||
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==Grand Theft Auto: Vice City Stories== | ==Grand Theft Auto: Vice City Stories== | ||
{{main|Empire Building}} | {{main|Empire Building}} | ||
[[Grand Theft Auto: Vice City Stories]] expanded the idea of assets into building a business empire that will generate income from many types of businesses. | |||
[[ | ==Grand Theft Auto V== | ||
Assets return in [[Grand Theft Auto V]]. Completing side missions is now no longer necessary for assets to generate profits, and money is now collected automatically every week. | |||
{{wikipedia|Asset}} | |||
[[Category:Assets| ]] | [[Category:Assets| ]] | ||
[[Category: | [[Category:Businesses]] |
Latest revision as of 18:44, 29 September 2013
An asset is a profitable business in the Grand Theft Auto series that can be bought or acquired by the player. After the completion of an asset's missions, money that can be picked up by the player is generated by the asset.
Grand Theft Auto: Vice City
Assets are first introduced in Grand Theft Auto: Vice City. The player can buy other assets after completing the mission "Shakedown". After the purchase of an asset, the player can save his or her progress at the asset (except Phil's Place, since it's not owned by the player). The asset will generate profit once all the missions for the related asset have been completed. The profits are usually in the form of protection money.
Asset | Price | Location | Profit |
---|---|---|---|
Vercetti Estate | N/A¹ | Starfish Island | $5,000 |
Boatyard | $10,000 | Viceport, Vice City Mainland | $2,000 |
Cherry Popper Ice Cream Factory | $20,000 | Little Havana, Vice City Mainland | $3,000 |
The Pole Position Club | $30,000 | Ocean Beach, Vice Beach | $4,000 |
Kaufman Cabs | $40,000 | Little Haiti, Vice City Mainland | $5,000 |
Sunshine Autos | $50,000 | Little Havana, Vice City Mainland | $1,500-$9,000 |
InterGlobal Studios | $60,000 | Prawn Island, Vice Beach | $7,000 |
Print Works | $70,000 | Little Haiti, Vice City Mainland | $8,000 |
Malibu Club | $120,000 | Vice Point, Vice Beach | $10,000 |
Phil's Place | N/A² | Little Haiti, Vice City Mainland | Weapons for sale |
¹ Tommy Vercetti takes over Diaz's Mansion and renamed it the Vercetti Estate after the mission "Rub Out".
² Phil Cassidy's missions are unlocked after the mission "The Job".
Grand Theft Auto: San Andreas
Assets in Grand Theft Auto: San Andreas can be acquired by completing certain missions and a few of them can be bought.
Asset | Price | Location | Profit |
---|---|---|---|
Johnson House | N/A | Ganton, Los Santos | $10,000¹ |
Zero RC | $30,000 | Garcia, San Fierro | $5,000 |
Wang Cars | $50,000 | Downtown, San Fierro | $8,000 |
Verdant Meadows Airstrip | $80,000 | Verdant Meadows, Bone County | $10,000 |
RS Haul | N/A | Flint County | $2,000 |
Vank Hoff Hotel | N/A | Financial, San Fierro | $2,000 |
Hunter Quarry | N/A | Hunter Quarry, Bone County | $2,000 |
Roboi's Food Mart | N/A | Commerce, Los Santos | $2,000 |
Hippy Shopper | N/A | Queens, San Fierro | $2,000 |
Burger Shot | N/A | Redsands East, Las Venturas | $2,000 |
¹ The Johnson House's profit depends on the number of hoods taken over by the Grove Street Families. The maximum profit is $10,000.
Grand Theft Auto: Liberty City Stories
There are no purchasable properties in Grand Theft Auto: Liberty City Stories so all assets are acquired by completing missions for the business. The profits are usually in the form of protection money.
Asset | Location | Profit |
---|---|---|
Punk Noodles | Chinatown, Portland | $2,000 |
Joe's Pizza | Bedford Point, Staunton Island | $2,500 |
Hogs 'n' Cogs | Belleville Park, Staunton Island | $3,000 |
Capital Autos | Harwood, Portland | $4,000 |
Grand Theft Auto: Vice City Stories
Grand Theft Auto: Vice City Stories expanded the idea of assets into building a business empire that will generate income from many types of businesses.
Grand Theft Auto V
Assets return in Grand Theft Auto V. Completing side missions is now no longer necessary for assets to generate profits, and money is now collected automatically every week.