Weapons in GTA V: Difference between revisions
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In [[Grand Theft Auto V]], '''weapons''' are an essential part of the game. As of the [[ | In [[Grand Theft Auto V]], '''weapons''' are an essential part of the game. As of the [[Last Team Standing Update]], there are up to 45 weapons available in GTA V. 29 weapons are available within the base game while the remainder require the installation of downloadable content. Similar to [[Grand Theft Auto IV]], weapons spawns are located in inconspicuous and hard to reach places, and weapons dropped by fallen enemies lie realistically on the ground, glowing to catch the player's eye. Also, like GTA IV, the player buys a firearm one time, then pays a smaller amount for additional ammunition. Unlike previous games, the player can hold more than one weapon for each weapons category, and if the player runs out of ammunition, the firearm is not discarded. | ||
==Shooting skill== | |||
At the starting "Shooting Skill" level, the protagonist starts with a 600 round carrying limit for most categories. | |||
As Shooting Skill is increased, the protagonist's carrying capacity increases, maxing out at 9,999 rounds when the maximum Shooting Skill level is attained. Additionally, increasing Shooting Skill reduces recoil, reduces reload time, and increases accuracy. Shooting Skill is increased by killing enemies and completing Shooting Range challenges; attaining headshots in the case of the former and attaining gold medals in the case of the latter levels up the player at a faster rate. | |||
==Weapons customization== | ==Weapons customization== | ||
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;Available mods | ;Available mods | ||
*Extended Clip: Increases magazine capacity. | *Extended Clip: Increases magazine capacity. | ||
*Suppressor: Reduces noise | *Suppressor: Reduces gunfire noise; however, suppressed firearms deal slightly less damage and have a slightly shorter range. | ||
*Scope: Increases zoom capability and improves accuracy of non-sniper weapons. Equipped by default on sniper rifles. | *Scope: Increases zoom capability and improves accuracy of non-sniper weapons. Equipped by default on sniper rifles. | ||
*Advanced Scope: Increases zoom capability for sniper rifles, and during certain missions, works as a thermal scope. | *Advanced Scope: Increases zoom capability for sniper rifles, and during certain missions, works as a thermal scope. | ||
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*None | *None | ||
|- | |- | ||
|[[Antique | |[[Antique Cavalry Dagger]] | ||
|[[File:AntiqueCavalryDagger-GTAV-model.png|120px]] | |[[File:AntiqueCavalryDagger-GTAV-model.png|120px]] | ||
|Melee | |Melee | ||
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|- | |- | ||
|[[Advanced Rifle]] | |[[Advanced Rifle]] | ||
|[[File:AdvancedRifle-GTAV | |[[File:AdvancedRifle-GTAV.png|120px]] | ||
|Assault Rifle | |Assault Rifle | ||
|Base Game | |Base Game | ||
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*Army tint: $90 | *Army tint: $90 | ||
*LSPD tint: $540 | *LSPD tint: $540 | ||
|- | |||
|[[Marksman Rifle]] | |||
| | |||
|Sniper Rifle | |||
|[[Last Team Standing Update]] | |||
| | |||
| | |||
|- | |- | ||
|[[Sniper Rifle]] | |[[Sniper Rifle]] | ||
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*Army tint | *Army tint | ||
*LSPD tint | *LSPD tint | ||
|- | |||
|[[Heavy Shotgun]] | |||
|[[File:Heavy Shotgun GTAV.png|120px]] | |||
|Shotgun | |||
|[[Last Team Standing Update]] | |||
| | |||
| | |||
|- | |- | ||
|[[Musket|Musket]] | |[[Musket|Musket]] |
Latest revision as of 13:05, 12 October 2014
In Grand Theft Auto V, weapons are an essential part of the game. As of the Last Team Standing Update, there are up to 45 weapons available in GTA V. 29 weapons are available within the base game while the remainder require the installation of downloadable content. Similar to Grand Theft Auto IV, weapons spawns are located in inconspicuous and hard to reach places, and weapons dropped by fallen enemies lie realistically on the ground, glowing to catch the player's eye. Also, like GTA IV, the player buys a firearm one time, then pays a smaller amount for additional ammunition. Unlike previous games, the player can hold more than one weapon for each weapons category, and if the player runs out of ammunition, the firearm is not discarded.
Shooting skill
At the starting "Shooting Skill" level, the protagonist starts with a 600 round carrying limit for most categories. As Shooting Skill is increased, the protagonist's carrying capacity increases, maxing out at 9,999 rounds when the maximum Shooting Skill level is attained. Additionally, increasing Shooting Skill reduces recoil, reduces reload time, and increases accuracy. Shooting Skill is increased by killing enemies and completing Shooting Range challenges; attaining headshots in the case of the former and attaining gold medals in the case of the latter levels up the player at a faster rate.
Weapons customization
The player can customize their firearms at any Ammu-Nation. Modifications greatly affect a weapon's performance, especially when multiple mods are used in tandem. Certain firearms can accept multiple modifications, while others may have no other customization options besides changing the tint.
- Available mods
- Extended Clip: Increases magazine capacity.
- Suppressor: Reduces gunfire noise; however, suppressed firearms deal slightly less damage and have a slightly shorter range.
- Scope: Increases zoom capability and improves accuracy of non-sniper weapons. Equipped by default on sniper rifles.
- Advanced Scope: Increases zoom capability for sniper rifles, and during certain missions, works as a thermal scope.
- Grip: Increases accuracy and reduces recoil by stabilizing the forward grip.
- Flashlight: Increases visibility in dimly lit areas. The light can be toggled on and off by pressing the right directional button while aiming.
- Tint: Changes the color of the firearm. This is only for cosmetic appearance and does not affect the weapon's performance.
Weapons wheel

GTA V introduces a weapons selection wheel similar to Red Dead Redemption and Max Payne 3. In previous GTA games, the player had to scroll through each weapons category to select a weapon, although GTA IV introduced a quick-select feature for certain weapons. Except for projectile and heavy weapons, weapons in each category share the same pool of ammunition. When selecting a weapon, information on which attachments are equipped are displayed within the wheel itself, while its attributes (damage, rate of fire, accuracy and range) are given in the upper right corner of the screen.
- Wheel configuration
- North: Hand Guns
- Northeast: Submachine Guns and Light Machine Guns
- East: Assault Rifles
- Southeast: Sniper Rifles
- South: Melee Weapons
- Southwest: Shotguns
- West: Heavy Weapons
- Northwest: Projectile Weapons
List of weapons in GTA V
In-game name | Image | Category | Availability | Cost | Upgrades |
---|---|---|---|---|---|
Fists | Unarmed | Base Game | Free |
| |
Antique Cavalry Dagger | Error creating thumbnail: File missing | Melee | I'm Not a Hipster Update | Free |
|
Baseball Bat | ![]() |
Melee | Base Game | Not available to purchase |
|
Bottle | ![]() |
Melee | Beach Bum Update | Free |
|
Crowbar | ![]() |
Melee | Base Game | Not available to purchase |
|
Golf Club | ![]() |
Melee | Base Game | Not available to purchase |
|
Hammer | ![]() |
Melee | Special & Collectors Editions | Free |
|
Knife | ![]() |
Melee | Base Game | $90 |
|
Nightstick | ![]() |
Melee | Base Game | $90 |
|
AP Pistol | ![]() |
Hand Gun | Base Game |
| |
Combat Pistol | ![]() |
Hand Gun | Base Game | $600 |
|
Heavy Pistol | Hand Gun | Business Update |
| ||
Pistol | ![]() |
Hand Gun | Base Game |
| |
Pistol .50 | Hand Gun | Special & Collectors Editions | Free (Only available in the Special and Collectors editions) |
| |
SNS Pistol | ![]() |
Hand Gun | Beach Bum Update | Free |
|
Stun Gun | ![]() |
Hand Gun | Base Game | $90 |
|
Vintage Pistol | Hand Gun | I'm Not a Hipster Update | $3381 |
| |
Combat MG | ![]() |
Light Machine Gun | Base Game | $3,000 |
|
Gusenberg Sweeper | Error creating thumbnail: File missing | Light Machine Gun | Valentine's Day Massacre Special (no longer available for new downloads) |
| |
MG | ![]() |
Light Machine Gun | Base Game | $2,700 |
|
Assault SMG | ![]() |
Submachine Gun | Social Club membership | Free |
|
Micro SMG | ![]() |
Submachine Gun | Base Game | $850 |
|
SMG | ![]() |
Submachine Gun | Base Game | $1,300 |
|
Advanced Rifle | ![]() |
Assault Rifle | Base Game | $3,150 |
|
Assault Rifle | ![]() |
Assault Rifle | Base Game | $1,400 |
|
Bullpup Rifle | Assault Rifle | High Life Update |
| ||
Carbine Rifle | ![]() |
Assault Rifle | Base Game |
| |
Special Carbine | Assault Rifle | Business Update |
| ||
Heavy Sniper | ![]() |
Sniper Rifle | Base Game | $9,500 |
|
Marksman Rifle | Sniper Rifle | Last Team Standing Update | |||
Sniper Rifle | ![]() |
Sniper Rifle | Base Game |
| |
Assault Shotgun | ![]() |
Shotgun | Base Game | $1,350 |
|
Bullpup Shotgun | ![]() |
Shotgun | Special & Collectors Editions | Free |
|
Heavy Shotgun | ![]() |
Shotgun | Last Team Standing Update | ||
Musket | Error creating thumbnail: File missing | Shotgun (uses sniper rifle ammo) | Independence Day Special |
| |
Pump Shotgun | ![]() |
Shotgun | Base Game |
| |
Sawed Off Shotgun | ![]() |
Shotgun | Base Game | $300 |
|
Firework Launcher | Error creating thumbnail: File missing | Heavy | Independence Day Special |
Army tint LSPD tint | |
Grenade Launcher | ![]() |
Heavy | Base Game | $7,290 |
|
Minigun | ![]() |
Heavy | Base Game | $13,500 |
|
RPG | ![]() |
Heavy | Base Game | $6,500 |
|
Grenade | ![]() |
Projectile | Base Game | $135 |
|
Jerry Can | Projectile | Base Game | $25 |
| |
Molotov | ![]() |
Projectile | Base Game | Not available to purchase |
|
Sticky Bomb | ![]() |
Projectile | Base Game | $360 |
|
Tear Gas | ![]() |
Projectile | Base Game | $135 |
|
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