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All software goes through development stages, and Grand Theft Auto: Vice City is no exception. This article lists all content cut from the final release of the game; planned content that did not make it into the final game and content that is in the final game but has been made inaccessible. This content ranges from deleted vehicles and player skins to the removal of entire characters and mission strands. Information about this content can only be inferred from game files, pre-release screenshots, videos, previews and interviews with Rockstar's producers.
Characters
SWAT members wearing a different styled outfit.
A character called Mr. Moffat was removed from the game. Mr. Moffat and Tommy Vercetti apparently knew each other from the past and Moffat has found himself on the run again in Vice City. Moffat was scheduled to appear in a mission, where Tommy would help him escape.[1]
On Kent Paul's website, BJ Smith's concept name was possibly BJ Jones.[4]
According to files found on the PS2 disc, there is a reference to Trashmaster missions, indicating that trash collecting missions was initially for Vice City but got delayed until GTA Liberty City Stories. It would have been similar to the LCS rendition, by having to pick up garbage containers and deliver them to Vice City Junkyard.
SWAT members wore a different styled outfit, much brighter and bluer.
A pedestrian with blond hair, pigtails, and a red skirt used to be in the game.[5] Based on her appearance in "The Party" with Jezz Torrent[6], it is implied that the pedestrian was replaced by the brunette Love Fist fan.
The introduction sequence used to be much longer. When Ken Rosenberg picks up Tommy Vercetti at the airport, Ken explained that the Vance brothers operate out of Mexico and own a farm in Panama.[8]
The coke on Sonny Forelli's table during An Old Friend was blocky instead of round.[9][10]
Leaf Links did not seem to appear at one point during development.[11] This may be due to poor draw distance.
Fort Baxter Air Base originally included an air traffic control tower and a runway. The runway is totally absent, but the tower can still be seen in the distance from Vice City Beach.
The map at Sunshine Autos depicts several changes to the city before its final design. These include:
Some roads were absent, notably the long road from the Downtown police station to the Ammunation.
There is a model and textures for an AK-47 in the game files. However, it has never appeared in any of the screen shots or trailers for the game. What some fans claim to be an AK-47 in one of the trailers, is actually the Ruger with its brown texture from the PS2 version of the game.
There was a Tazer, a Nailgun and Landmines in the beta version, textures exist in the game files.
The Shotgun from GTA III was originally in the game.
Its HUD icon is reused in the mobile versions of GTA Vice City, albeit recolored blue and pink.
The Rocket Launcher from GTA III was originally in the game.
Shown on a poster featured in the flash version of the official website, there was a silenced Ingram.
The M4 had a longer barrel and a different aim in the beta.
There was originally a Steyr Aug in the beta version, files of it exist in the PS2 Version.
Tear Gas was removed from Xbox, PC and later PS2 versions of the game.
The original front and back designs of the Infernus.
The Infernus had thin rectangles for its headlights and taillights and had larger spoilers, and was probably named the Inferno.[23] There is an unused car model is left in the game named "Inferno" that is based on early pre-release screenshots of the Infernus, implying that the Infernus used to be called the Inferno. It also more closely resembled a Lamborghini Countach.
Tires were able to be slashed and recorded into the stats.[24]
A Coastguard Maverick was supposed to have appeared in GTA Vice City, however, it was cut during development. Remnants of the Coastguard Maverick include an entry in the handling file (COASTMAV) and an entry in the text file (COASTMA). Nothing else is left of this vehicle and based on those two pieces of evidence, the vehicle is most likely a helicopter used by the Coastguard.
The Virgo had a different look and was probably named the Cougar. There is an unused car model is left in the game named "Cougar"[25] that is based on early pre-release screenshots of the Virgo[26][27], implying that the Virgo used to be called the Cougar. It also more closely resembled a Mercury Cougar.
Likewise, the Mesa Grande might have been named the "Desperado"[28]
The Blista Compact originally looked almost identical to the Honda CRX and featured the letters "GPX" on the back.[29]
The Moonbeam was originally, implied, to have sliding rear doors. This made it more closely resemble a Chevrolet Astro.
The VCPD Cruiser were originally white with red and blue stripes, similar to early Miami police cars.[30] Along with the Taxi, it had a different, badged front grille. This made it more closely resemble a Ford LTD.
Vehicles that uses the "offroad" and "alloy" type wheel models had used GTA III's "alloy" type wheel model, like the Rancher[40], the Walton[41], the Admiral[42], the Blista Compact[29], and the Sentinel XS[35].
Vehicles that uses the "sport" wheel model were using GTA III's "sport" wheel model at first,[34][43] then transitioned into a different style model[44][45][46][47], before settling on the final design.
Many vehicles kept its model from GTA III, including the Patriot and Cabbie[48].
The rotor blades of helicopters carried the design from GTA III.[52][53][54]
Miscellaneous
The pre-release HUD of GTA Vice City.The pre-release screenshot of the Haitians gang. Note the shirts of the baseball cap wearing members.Pre-release screenshot of the mobile ports of GTA Vice City.
The HUD of GTA Vice City was coloured differently. On the iOS and Android ports, the ammo count readout had the same colour as with the weapon icons, and the radio station text was written in ALL CAPS. This was most likely changed to improve readability especially on smaller screens.
The same HUD appears in the iTunes App Store and Google Play Store screenshots for GTA Vice City, as well as whenever the player customizes the locations of the in-game buttons, HUD, radar, etc.
Also, the weapon icons have been either recycled from GTA III (e.g. Pistol, Sniper Rifle) or remade entirely (e.g. M4, M60).
Additionally, the Uz-I originally used a pink-and-blue-colored version of GTA III's Micro Uzi icon. The Uz-I has since received a new weapon icon of its own, more akin to the original version while adapting the new GTA III-style weapon icon shape.
The Fist icon from the PC/PS2/Xbox/PSN/Xbox 360 versions of the game can still be found in the HUD data on the iOS and Android versions of the game.
There is a reference to an additional outfit called "MC Tommy"[56], but no model or texture of that outfit exists.
The baseball cap wearing Haitian gangster who wears the blue shirt used to have featured an ironed-on depiction of the infamous "I Want YOU for the U.S. Army" poster on his shirt during development of GTA Vice City before the game's developer settled on using a plain white "RELAX" text instead.[57]