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[[Category:Games]]
'''Grand Theft Auto: Vice City Stories''' was an exclusive game for the [[PlayStation Portable]]. Because of its success, it was later released on the PlayStation 2 console. It is the fifth [[Grand Theft Auto]] game to appear on a handheld console (the others being [[Grand Theft Auto 1]], [[Grand Theft Auto 2]], both on the [[GameBoy Color]], [[Grand Theft Auto Advance]], on the [[GameBoy Advance]] and [[Grand Theft Auto: Liberty City Stories]], appearing on the [[PlayStation Portable]] and the sixth (and also last) game of the [[GTA III Era]]. The game has been developed by [[Rockstar Leeds]], and published and released by [[Rockstar Games]].
 
[[Take-Two Interactive]] originally announced the title was to be released in North America on 17th October 2006 and in Europe on 20th October, but early in September there was an announcement stating the game had been delayed for release until 31st October in North America and 3rd November in Europe. It had also announced that the game will be released on 10 November 2006 in Australia. The suggested retail price in the United States is $49.99, and £34.99 in the [[United Kingdom|UK]].
 
On February 7, 2007 Rockstar Games announced plans for a [[PlayStation 2]] release. The release dates were March 6 2007 for North America and March 9 2007 for Europe. The game retails for £19.99 in the UK and $19.99 in the US.
 
The PS2 port has exclusive content that the PSP version doesn't have, such as additional unique stunt jumps and rampages.
 
== Game Information ==
<div style="float:left; width:150px; margin:15px;">
;Content
*[[Vice City in GTA III Era|The City of Vice]]
*[[Vehicles in GTA Vice City Stories|Vehicles]]
*[[Missions in GTA Vice City Stories|Missions]]
*[[Weapons in GTA Vice City Stories|Weapons]]
*[[Characters in GTA Vice City Stories|Characters]]
*[[Gangs in GTA Vice City Stories|Gangs]]
*[[Radio Stations in GTA Vice City Stories|Radio Stations]]
</div>
<div style="float:left; width:150px; margin:15px;">
;Game Features
*[[Cheats in GTA Vice City Stories|Cheats]]
<!--*[[Multiplayer in GTA III Era|Multiplayer]] *create page please*-->
*[[Wanted Level in GTA III Era|Wanted Level]]
*[[Safehouses in GTA Vice City Stories|Safehouses]]
*[[Special Vehicles in GTA Vice City Stories|Unique Vehicles]]
*[[Secrets in GTA Vice City Stories|Easter Eggs]]
</div>
<div style="float:left; width:150px; margin:15px;">
;Main Articles
*[[Completion in GTA Vice City Stories|Completion]]
*[[GTA III Era Timeline]]
*[[Pedestrian Dialogue#Grand Theft Auto: Vice City Stories|Dialogues]]
*[[Businesses in GTA Vice City Stories|Businesses]]
</div>
 
<br clear="left" />
 
==Audio==
{{audio | file=GTAVCS-Theme.ogg | caption=GTA Vice City Stories Theme | author=[[Rockstar Games]] }}
 
==Story==
{{toc}}
[[File:ViceCity-GTAVCS-map.png|170px|thumb|left|Map of Vice City in GTA Vice City Stories.]]
[[File:VictorVance-GTAVCS2.jpg|170px|thumb|left|GTA Vice City Stories's [[protagonist]], [[Victor Vance]]]]
Vice City Stories marks the series' return to [[Vice City in GTA III Era|Vice City]], with the game taking place in August of [[1984]], roughly two years before the events of [[Grand Theft Auto: Vice City]]. The game focuses around [[Victor Vance]], the brother of [[Lance Vance]] who [[Keep Your Friends Close...|betrays]] [[Tommy Vercetti]] in GTA Vice City. Victor briefly appears in GTA Vice City in the opening cutscene, in which he is killed during a drug deal gone wrong.
 
In Vice City Stories, the brothers find themselves falling on hard times. Victor is a 28 year old U.S. Army soldier who has been kicked out of the service, while Lance is a drug addicted wreck. They decide to take action and try to make names for themselves. The game profiles the siblings' attempts to take over Vice City and get money for their brother, Pete Vance for the medicine of his asthma. As Victor begins his quest in Vice city he earns lots of money by completing missions from Vice City's big men and women. The first he encounters is [[Jerry Martinez|Sgt. Jerry Martinez]] a drug addict commanding officer of Victor Vance,
who also has Victor kicked out of the army. As he makes progress he meets [[Marty Williams]] the leader of the trailer park mafia and also [[Louise Cassidy-Williams]] and her baby. Victor finds out that Marty is abusing Louise and their baby and after Marty kidnapped Louise and their baby, Victor chases and kills Marty. Then Victor works with [[Phil Cassidy]] by killing Cholos,
 
==Characters==
:''See [[Characters in GTA Vice City Stories]]''
Vice City Stories contains many of the characters (and voice actors) from [[Grand Theft Auto: Vice City]], including Phil (Gary Busey), Ricardo Diaz (Luis Guzman), Lance Vance (Philip Michael Thomas) and Umberto Robina (Danny Trejo)
 
In addition to the gangs previously featured in Vice City, new gangs make a debut in this game: the Trailer Park Mafia, the Cholos, the Mendez Bros. Gang, and the Stallionz.


<table class="infobox" cellpadding="3" align="right">
==Gameplay==
<tr>
{{Chronology}}
<th colspan=2 style="background:#ccccff;" align="center">Grand Theft Auto: Vice City Stories
GTA Vice City Stories is structured similarly to other releases from the [[Grand Theft Auto]] series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.
</th></tr>
<tr>
<td colspan=2>[[Image:VCS Boxart.jpg|thumb|center|250px|Vice City Stories Cover]]</td>
</tr>
<tr>
<td style="background:#ccccff;"><b>Developer</b></td><td>[[Rockstar Leeds]]
</td></tr>
<tr >
<td style="background:#ccccff;"><b>Publisher</b></td><td>[[Rockstar Games]]
</td></tr>
<tr >
<td style="background:#ccccff;"><b>Release dates</b></td><td>[[Image:Flag of the United States.png|22px|United States]] 17th October 2006<br />[[Image:Flag of the European Union.png|22px|Europe]] 20th October 2006
</td></tr>
<tr >
<td style="background:#ccccff;"><b>Platform</b></td><td>[[Playstation Portable]]
</td></tr>
<tr >
<td style="background:#ccccff;"><b>Protagonist</b></td><td>''[[Victor Vance]]''
</td></tr>
<tr >
<td style="background:#ccccff;"><b>Location</b></td><td>[[Vice City]]
</td></tr>
<tr >
<td style="background:#ccccff;"><b>Year</b></td><td>1984
</td></tr></table>


The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. [[Drive-By Shooting]], robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas [[SWAT]] teams, the [[Federal Bureau of Investigation|FBI]], and the [[Vice City in GTA III Era|Vice City]] national guard respond to higher wanted levels.


'''''Grand Theft Auto: Vice City Stories''''' is an upcoming game for the [[Playstation Portable]], it will be the second [[Grand Theft Auto]] game to appear on the handheld console. The game is being developed by [[Rockstar Leeds]], and published and released by [[Rockstar Games]]. [[Take-Two Interactive]] announced the release dates would be October, 17th in the United States, and October 20th In the United Kingdom and rest of Europe. Suggested retail prices are $49.99 for the USA, and £34.99 in the UK.
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard on Vice City's beach, saving citizen's lives or dispatching local gangs.


As the title suggests, the game will be set in [[Vice City]], as was [[Grand Theft Auto: Vice City]], and will feature a brand new storyline, according to a [http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=195825 press release] by Take-Two Interactive.
One of the key gameplay elements in Vice City Stories is "empire building". New to the GTA series, it borrows a few ideas from Vice City's "properties" and [[Grand Theft Auto: San Andreas]]' "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs.


==Details==
For Vice City Stories, the combat system was overhauled to feature more depth than ever before. The targeting mechanic has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies laying on the ground.
On 1st August 2006, Gamepro Australia magazine published an article giving us the first detailed information on Vice City Stories, through an interview with Rockstar. The scans from that article are below, provided by JarJar from GTAForums.


* [[Victor Vance]] will be the main character (playable [[protagonist]]). Vic is a 28 year old marine in peak physical condition.
For the first time in a Grand Theft Auto game, players are able to bribe policemen or hospital staff when "Wasted" or "Busted" in order to keep weapons that ordinarily would have been lost. Also new to the series are icons scattered around the city that allow Victor to purchase vehicles. For example, a bulletproof [[Sanchez]] is available at the first safehouse.
* VCS is set in '''1984''' and is "much" bigger than Vice City
* Lots of familiar buildings that we see just entering development.
* Animations have been improved massively from the other GTA games. It is now much more realistic and the character's emotions are are more true.
* New Vehicles - '''Jetskis''' for example, are in the game.
* Helicopters are flyable (unlike LCS)
* Improved realistic bike handling
* Vic does have the ability to '''swim'''.
* The game will feature a multiplayer mode similar to that in LCS.
* New weather effects including hurricanes
* Less "A-B" missions, more unique style of gameplay
* There is a new theme park on Ocean Beach - the star attraction of which is "Chunder Wheel" - a giant wheel which you can ride in first person view!
* New water effects, shower the streets with spray from your jetski.
* Vice City's radio stations will return with new songs
* New loading system which means only slight pauses before missions
* Trip Skips are back! (The little taxi that takes you back to the location of your last mission after you die)
* NO Character and Vehicle Customization
* NO Wall Climbing
* NO seamless integration of interior and exterior areas (as seen in LCS)


The standard hidden package system returns in the form of 99 [[red balloons]] scattered around the city. This is a reference to Nena's 1980s hit, "99 Luftballons". Also, extras that have been discovered (Red Balloons, [[Rampages]] and the [[Unique Stunt Jumps]]) appear on the in-game map. Trip skips also return.


<div align="center">
Improvements to the graphics since the release of [[Grand Theft Auto: Liberty City Stories]] include new animations, faster load times, a further draw distance, reductions in clumping of pedestrians and vehicles, more complex and realistic explosions, and increases in the density of objects, vehicles, and [[NPC]]s.
[[image:VCS_Scan1.jpg|left|150px|thumb|First page of the Gamepro article]]
[[image:VCS_Scan2.jpg|left||150px|thumb|Second page of the Gamepro article]]
[[image:VCS_Scan3.jpg|left||150px|thumb|Third page of the Gamepro article]]
[[image:VCS_Scan4.jpg|left||150px|thumb|Fourth page of the Gamepro article]]
[[image:VCS_Scan5.jpg|left|150px|thumb|Fifth page of the Gamepro article]]
[[image:VCS_Scan6.jpg|left|150px|thumb|Sixth page of the Gamepro article]]
[[image:VCS_Scan7.jpg|left|150px|thumb|Seventh page of the Gamepro article]]
[[image:VCS_Scan8.jpg|left|150px|thumb|Eighth page of the Gamepro article]]
[[image:VCS_Scan9.jpg|left|150px|thumb|Ninth page of the Gamepro article]]
</div><br style="clear:both;"/>


== Rumours ==
Like the game's predecessor, Vice City Stories features a multiplayer mode that can be played via WiFi. Ten different modes of play are offered, and these multiplayer games will incorporate use of automobiles, aircraft, and water-based vehicles
'''The following rumours and predictions are from before the above article was published, so may now be irrelevant.'''


* A PS2 version hasn't been officially announced, but is likely to be released following the trend of ''Liberty City Stories''.
==Soundtrack==
:''See: [[Radio Stations in GTA Vice City Stories]]''


=== Characters ===
Like all other releases from the Grand Theft Auto series, Vice City Stories' soundtrack plays an integral role in setting the game's atmosphere. It features 9 different radio stations that play over 100 licensed songs from the 1980s. Most of the station remain the same as in the settings of ''Vice City'' (1986), but the radio stations Fever 105 and Wildstyle are replaced with Fresh 105 and Paradise FM, respectively. Also the talk show [[K-CHAT]] doesn't exist in 1984.
After the release of the cover art, much speculation has spread. The woman leaning on the [[Infernus]] strongly resembles [[Laura Shrub]], the wife of [[Alex Shrub]], who can be seen on page 4 of the Vice City manual.<!-- no arguing about who discovered what when --> [[Colonel Juan García Cortez]] is thought to be one of the men standing on the boat, along with right hand man Gonzales.
The close-up appears to be [[Umberto Robina]], noticed by ''adamcs'' at [http://www.gtavice.com GTAVice].
The biker was originally thought to be [["Big" Mitch Baker]], however, on closer inspection it would appear that he more closely resembles the NPC biker gang member in Vice City.


=== Setting ===
==Weapons==
Vice City is obviously the city being used in the game, however it is unknown if any physical changes will be made to the landscape. It is likely small changes will be made, similar in size to the ones made to [[Liberty City]] in [[Liberty City Stories]].
:''See [[Weapons in GTA Vice City Stories]]''
The weapons in ''Vice City Stories'' are set to fit the time the game is set on. For instance, the [[Tec-9]] is replaced with a [[Scorpion]] and the rocket launcher has the look of an M72 LAW. The [[M16|M4]] is switched to the look of a [[M16]] as there were no M4's during 1984. The main pistol in the game was changed to the Beretta 92. Most of the other weapons are the same as the one's from ''Vice City'', ''San Andreas'' and ''Liberty City Stories''. It is unusual that GTA Vice City Stories has the [[AK-47]] whereas GTA Vice City has the [[Ruger]]. Note that the AK-47 was designed and manufactured in 1946. The machine gun in the game was a [[M249]], whereas in Vice City the [[M-60]] was used.


The year the game was thought to be 1983, following the trend of [[Liberty City Stories]] by setting the year of the game 3 years before its "sequel" [[GTAIII]]. In the recent Australian Gamepro it was revealed that the year of the game will be set in 1984, The suspected 3 year gap is now a 2 year gap, breaking the trend and setting a smaller gap between the two games.
== External links ==
<!-- DO NOT ADD SITES TO THIS LIST WITHOUT DISCUSSING FIRST -->
*[http://www.rockstargames.com/vicecitystories/ Official Website]
*[http://www.gtapsp.com GTAPSP]
*[http://www.gtavicecitystories.com GTAViceCityStories.com]
*[http://www.gtavcs.net GTAVCS.net]
*[http://www.gtavice.com GTAVice.com]
*[http://www.youtube.com/watch?v=iP7fIzDH6nY First Trailer]
*[http://www.youtube.com/watch?v=ffGPALx_jQk Second Trailer]
*[http://www.youtube.com/watch?v=hpqVhHxLL0w Third Trailer]
<!-- DO NOT ADD SITES TO THIS LIST WITHOUT DISCUSSING FIRST -->


{{GTA}}
{{Gta}}
[[Category:Games]]
[[Category:GTA Vice City Stories]]
[[Category:GTA III Era]]

Latest revision as of 22:13, 27 September 2013

Grand Theft Auto: Vice City Stories
Vice City Stories Cover
Vice City Stories Cover
DeveloperRockstar Leeds
PublisherRockstar Games
Release dates

PSP
United States Canada 31st October 2006
United Kingdom 3rd November 2006
Europe 10th November 2006
Australia New Zealand 10th November 2006
PS2
United States Canada 6th March 2007
United Kingdom Europe 9th March 2007
Australia New Zealand 9th March 2007
PlayStation Network
United States Europe 3rd April 2012

PlatformsPlayStation Portable
PlayStation 2
PlayStation 3
Ratings

ESRB: M
BBFC: 18
PEGI: 18+
OFLC: MA 15+
OFLC (NZ): R18
USK: 16+

ProtagonistVictor Vance
LocationVice City
Year1984

Grand Theft Auto: Vice City Stories was an exclusive game for the PlayStation Portable. Because of its success, it was later released on the PlayStation 2 console. It is the fifth Grand Theft Auto game to appear on a handheld console (the others being Grand Theft Auto 1, Grand Theft Auto 2, both on the GameBoy Color, Grand Theft Auto Advance, on the GameBoy Advance and Grand Theft Auto: Liberty City Stories, appearing on the PlayStation Portable and the sixth (and also last) game of the GTA III Era. The game has been developed by Rockstar Leeds, and published and released by Rockstar Games.

Take-Two Interactive originally announced the title was to be released in North America on 17th October 2006 and in Europe on 20th October, but early in September there was an announcement stating the game had been delayed for release until 31st October in North America and 3rd November in Europe. It had also announced that the game will be released on 10 November 2006 in Australia. The suggested retail price in the United States is $49.99, and £34.99 in the UK.

On February 7, 2007 Rockstar Games announced plans for a PlayStation 2 release. The release dates were March 6 2007 for North America and March 9 2007 for Europe. The game retails for £19.99 in the UK and $19.99 in the US.

The PS2 port has exclusive content that the PSP version doesn't have, such as additional unique stunt jumps and rampages.

Game Information


Audio

Audio File
File:GTAVCS-Theme.ogg
GTA Vice City Stories Theme Author: Rockstar Games

Story

Map of Vice City in GTA Vice City Stories.
GTA Vice City Stories's protagonist, Victor Vance

Vice City Stories marks the series' return to Vice City, with the game taking place in August of 1984, roughly two years before the events of Grand Theft Auto: Vice City. The game focuses around Victor Vance, the brother of Lance Vance who betrays Tommy Vercetti in GTA Vice City. Victor briefly appears in GTA Vice City in the opening cutscene, in which he is killed during a drug deal gone wrong.

In Vice City Stories, the brothers find themselves falling on hard times. Victor is a 28 year old U.S. Army soldier who has been kicked out of the service, while Lance is a drug addicted wreck. They decide to take action and try to make names for themselves. The game profiles the siblings' attempts to take over Vice City and get money for their brother, Pete Vance for the medicine of his asthma. As Victor begins his quest in Vice city he earns lots of money by completing missions from Vice City's big men and women. The first he encounters is Sgt. Jerry Martinez a drug addict commanding officer of Victor Vance, who also has Victor kicked out of the army. As he makes progress he meets Marty Williams the leader of the trailer park mafia and also Louise Cassidy-Williams and her baby. Victor finds out that Marty is abusing Louise and their baby and after Marty kidnapped Louise and their baby, Victor chases and kills Marty. Then Victor works with Phil Cassidy by killing Cholos,

Characters

See Characters in GTA Vice City Stories

Vice City Stories contains many of the characters (and voice actors) from Grand Theft Auto: Vice City, including Phil (Gary Busey), Ricardo Diaz (Luis Guzman), Lance Vance (Philip Michael Thomas) and Umberto Robina (Danny Trejo)

In addition to the gangs previously featured in Vice City, new gangs make a debut in this game: the Trailer Park Mafia, the Cholos, the Mendez Bros. Gang, and the Stallionz.

Gameplay

Grand Theft Auto series
chronology of events

2D Universe
GTA 1 Era

1961London 1961
1969London 1969


3D Universe
GTA III Era

1984GTA Vice City Stories
1986GTA Vice City
1992GTA San Andreas


2D Universe
GTA 1 Era

1997Grand Theft Auto 1


3D Universe
GTA III Era

1998GTA Liberty City Stories


2D Universe
GTA 2 Era

1999GTA 2


3D Universe
GTA III Era

2000GTA Advance
2001GTA III

HD Universe
GTA IV Era

2008GTA IV

The Lost and Damned
The Ballad of Gay Tony

2009GTA Chinatown Wars


GTA V Era

2013GTA Online
2013GTA V

GTA Vice City Stories is structured similarly to other releases from the Grand Theft Auto series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.

The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. Drive-By Shooting, robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas SWAT teams, the FBI, and the Vice City national guard respond to higher wanted levels.

The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard on Vice City's beach, saving citizen's lives or dispatching local gangs.

One of the key gameplay elements in Vice City Stories is "empire building". New to the GTA series, it borrows a few ideas from Vice City's "properties" and Grand Theft Auto: San Andreas' "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs.

For Vice City Stories, the combat system was overhauled to feature more depth than ever before. The targeting mechanic has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies laying on the ground.

For the first time in a Grand Theft Auto game, players are able to bribe policemen or hospital staff when "Wasted" or "Busted" in order to keep weapons that ordinarily would have been lost. Also new to the series are icons scattered around the city that allow Victor to purchase vehicles. For example, a bulletproof Sanchez is available at the first safehouse.

The standard hidden package system returns in the form of 99 red balloons scattered around the city. This is a reference to Nena's 1980s hit, "99 Luftballons". Also, extras that have been discovered (Red Balloons, Rampages and the Unique Stunt Jumps) appear on the in-game map. Trip skips also return.

Improvements to the graphics since the release of Grand Theft Auto: Liberty City Stories include new animations, faster load times, a further draw distance, reductions in clumping of pedestrians and vehicles, more complex and realistic explosions, and increases in the density of objects, vehicles, and NPCs.

Like the game's predecessor, Vice City Stories features a multiplayer mode that can be played via WiFi. Ten different modes of play are offered, and these multiplayer games will incorporate use of automobiles, aircraft, and water-based vehicles

Soundtrack

See: Radio Stations in GTA Vice City Stories

Like all other releases from the Grand Theft Auto series, Vice City Stories' soundtrack plays an integral role in setting the game's atmosphere. It features 9 different radio stations that play over 100 licensed songs from the 1980s. Most of the station remain the same as in the settings of Vice City (1986), but the radio stations Fever 105 and Wildstyle are replaced with Fresh 105 and Paradise FM, respectively. Also the talk show K-CHAT doesn't exist in 1984.

Weapons

See Weapons in GTA Vice City Stories

The weapons in Vice City Stories are set to fit the time the game is set on. For instance, the Tec-9 is replaced with a Scorpion and the rocket launcher has the look of an M72 LAW. The M4 is switched to the look of a M16 as there were no M4's during 1984. The main pistol in the game was changed to the Beretta 92. Most of the other weapons are the same as the one's from Vice City, San Andreas and Liberty City Stories. It is unusual that GTA Vice City Stories has the AK-47 whereas GTA Vice City has the Ruger. Note that the AK-47 was designed and manufactured in 1946. The machine gun in the game was a M249, whereas in Vice City the M-60 was used.

External links