Dam and Blast: Difference between revisions

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'''Dam and Blast''' is a mission in [[Grand Theft Auto: San Andreas]] given to [[protagonist]] [[Carl Johnson]] as part of plans to pull off a heist of [[Caligula's Palace]] from [[The Four Dragons Casino]], a casino located along [[The Strip]] in [[Las Venturas]], [[San Andreas in GTA III Era|San Andreas]].
'''Dam and Blast''' is a mission in [[Grand Theft Auto: San Andreas]] accessed independently by [[protagonist]] [[Carl Johnson|Carl "CJ" Johnson]] under the inspiration of blind Chinese-American [[San Fierro Triads]] leader [[Wu Zi Mu|Wu Zi "Woozie" Mu]] from the administrative staff suite of [[The Four Dragons Casino]], a casino located along [[The Strip]] in [[Las Venturas]], [[San Andreas in GTA III Era|San Andreas]].


==Mission==
==Mission==
Carl Johnson, having successfully convincing [[Millie Perkins]] to date him in order to obtain her keycard, is now positioned to continue preparations for the heist on the main vault of Caligula's Palace. His next step is to establish a means of temporarily cutting the power supply to Las Venturas in order to provide himself and [[Wu Zi Mu|Wu Zi Mu's]] men with the cover of darkness and the resulting confusion while robbing the safe. To do this, Carl heads out to [[Sherman Dam]], which supplies Las Venturas with hydroelectric power, to plant remotely detonated explosives on the main generators. After sneaking into the dam's facilities and planting the explosives, Carl narrowly escapes capture by performing a swan-dive from one of the dam's control towers into the outlet channel to the south (erroneously labelled as [[Sherman Reservoir]] by the game).
Carl, having successfully convinced [[Millie Perkins]] to date him in order to obtain her keycard, is now positioned to continue preparations for the heist on the main vault of Caligula's Palace. His next step is to establish a means of temporarily cutting the power supply to Las Venturas in order to provide himself and Woozie's crew with the cover of darkness and the resulting confusion while robbing the safe. To do this, Carl heads out to [[Sherman Dam]], which supplies Las Venturas with hydroelectric power, to plant remotely detonated explosives on the main generators. After sneaking into the dam's facilities and planting the explosives, Carl narrowly escapes capture by performing a swan-dive from one of the dam's control towers into the [[Sherman Reservoir]] outlet channel to the south.


==Script==
==Script==
'''Carl Johnson''': It seems impossible to keep a secret around here... I would have thought the size of the room would keep the numbers down.
'''CJ''': (''sees the huge crowd and everyone murmuring'') It seems impossible to keep a secret around here... I would have thought the size of the room would keep the numbers down.


'''Eavesdropper #1''': Hey, speak up! We can't hear you back here!
'''Eavesdropper #1''': Hey, speak up! We can't hear you back here!


'''Carl Johnson''': I appreciate your input, but please, fuck off!
'''CJ''': I appreciate your input, but please, fuck off!


'''Eavesdropper #1''': What did he say?
'''Eavesdropper #1''': What did he say?
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'''Eavesdropper #2''': He said fuck off. C'mon, let's get out of here.
'''Eavesdropper #2''': He said fuck off. C'mon, let's get out of here.


'''Carl Johnson''': Hey, what are you still doing here?
'''CJ''': (''sees a man in brown janitor clothes entering'') Hey, what are you still doing here?


'''Custodian''': I ''live'' here.
'''Custodian''': I ''live'' here.


'''Carl Johnson''': Oh, OK. You can stay.
'''CJ''': Oh, OK. You can stay.


'''Custodian''': Great.
'''Custodian''': Great.
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'''Guppy''': Hey, where's the coffee and doughnuts?
'''Guppy''': Hey, where's the coffee and doughnuts?


'''Carl Johnson''': OK, look. I'm going to go shut off the city's power source. Woozie, look after these fools for me.
'''CJ''': OK, look. I'm going to go shut off the city's power source. Woozie, look after these fools for me.


''(Carl leaves the room)''
'''(''Carl leaves the room.'')'''


'''Wu Zi Mu''': OK...now, the important thing to remember with a plan like this is that...nothing can go wrong.
'''Woozie''': (''to the others'') OK...now, the important thing to remember with a plan like this is that...nothing can go wrong.


(''Carl flies to Sherman Dam, plants the explosives, and escapes through a control tower'')
'''(''Carl flies to the Sherman Dam, plants the explosives, and escapes through a control tower.'')'''


'''Carl Johnson''': Shit, they must have took a wrong turn someplace! What the f...? Ah shit, somebody done locked the hatch!
'''CJ''': Shit, they must have took a wrong turn someplace! What the f...? Ah shit, somebody done locked the hatch!


'''Guard''': We've got him trapped! There's no way off that ledge.
'''Guard''': We've got him trapped! There's no way off that ledge.
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==Trivia==
==Trivia==
*The two eavesdroppers in this mission (see above dialogue) are the same two men in the mission [[Madd Dogg (mission)|Madd Dogg]] and that cajole and taunt [[Madd Dogg]], yelling at him to jump off the building in Las Venturas he is planning to jump from. They are also seen in the [[Mountain Cloud Boys (mission)|Mountain Cloud Boys]] mission, rooting for their respective bets in [[Wu Zi Mu's Betting Shop|the betting shop]].One of them is the same eavesdroppers from [[Liberty City]] during the Introduction.
*The two eavesdroppers in this mission are the same two men in the mission [[Madd Dogg (mission)|Madd Dogg]] who cajole and taunt [[Madd Dogg]], yelling at him to jump off the building in Las Venturas he is planning to jump from. They are also seen during [[Mountain Cloud Boys (mission)|Carl's first visit to Woozie]], rooting for their respective bets in [[Wu Zi Mu's Betting Shop|the betting shop]]. One of them is the same eavesdropper from [[Liberty City]] during the [[The Introduction|Introduction]].
*Despite the game telling you that this entire mission is about stealth, it is still easily beatable should you choose to use your gun and just run in. They will be alerted at the moment, but the outcome of the mission is exactly the same regardless.
*Despite the game telling you that this entire mission is about stealth, it is still easily beatable should you choose to use your gun and just run in. They will be alerted at the moment, but the outcome of the mission is exactly the same regardless.
*At the end of the mission, any wanted level that one has retained prior to the ending cutscene will be retained, and could be troublesome. However, if there wasn't any, a [[Wanted Level in GTA III Era #One-star|one-star wanted level]] is automatically assigned.


==Gallery==
==Gallery==

Revision as of 08:46, 29 May 2019

Mission
Dam and Blast
Carl Johnson tells Wu Zi Mu and his cohorts about shutting off the power in the Sherman Dam
Carl Johnson tells Wu Zi Mu and his cohorts about shutting off the power in the Sherman Dam

Carl Johnson tells Wu Zi Mu and his cohorts about shutting off the power in the Sherman Dam
Game GTA San Andreas
For No Boss
Location The Four Dragons Casino, Las Venturas, San Andreas
Reward Respect
Unlocks Cop Wheels
Unlocked by Key to Her Heart
ADVERTISEMENT

Dam and Blast is a mission in Grand Theft Auto: San Andreas accessed independently by protagonist Carl "CJ" Johnson under the inspiration of blind Chinese-American San Fierro Triads leader Wu Zi "Woozie" Mu from the administrative staff suite of The Four Dragons Casino, a casino located along The Strip in Las Venturas, San Andreas.

Mission

Carl, having successfully convinced Millie Perkins to date him in order to obtain her keycard, is now positioned to continue preparations for the heist on the main vault of Caligula's Palace. His next step is to establish a means of temporarily cutting the power supply to Las Venturas in order to provide himself and Woozie's crew with the cover of darkness and the resulting confusion while robbing the safe. To do this, Carl heads out to Sherman Dam, which supplies Las Venturas with hydroelectric power, to plant remotely detonated explosives on the main generators. After sneaking into the dam's facilities and planting the explosives, Carl narrowly escapes capture by performing a swan-dive from one of the dam's control towers into the Sherman Reservoir outlet channel to the south.

Script

CJ: (sees the huge crowd and everyone murmuring) It seems impossible to keep a secret around here... I would have thought the size of the room would keep the numbers down.

Eavesdropper #1: Hey, speak up! We can't hear you back here!

CJ: I appreciate your input, but please, fuck off!

Eavesdropper #1: What did he say?

Eavesdropper #2: He said fuck off. C'mon, let's get out of here.

CJ: (sees a man in brown janitor clothes entering) Hey, what are you still doing here?

Custodian: I live here.

CJ: Oh, OK. You can stay.

Custodian: Great.

Guppy: Hey, where's the coffee and doughnuts?

CJ: OK, look. I'm going to go shut off the city's power source. Woozie, look after these fools for me.

(Carl leaves the room.)

Woozie: (to the others) OK...now, the important thing to remember with a plan like this is that...nothing can go wrong.

(Carl flies to the Sherman Dam, plants the explosives, and escapes through a control tower.)

CJ: Shit, they must have took a wrong turn someplace! What the f...? Ah shit, somebody done locked the hatch!

Guard: We've got him trapped! There's no way off that ledge.

Reward

The reward for completing the mission is an increase in respect. The mission Cop Wheels is unlocked.

Trivia

  • The two eavesdroppers in this mission are the same two men in the mission Madd Dogg who cajole and taunt Madd Dogg, yelling at him to jump off the building in Las Venturas he is planning to jump from. They are also seen during Carl's first visit to Woozie, rooting for their respective bets in the betting shop. One of them is the same eavesdropper from Liberty City during the Introduction.
  • Despite the game telling you that this entire mission is about stealth, it is still easily beatable should you choose to use your gun and just run in. They will be alerted at the moment, but the outcome of the mission is exactly the same regardless.
  • At the end of the mission, any wanted level that one has retained prior to the ending cutscene will be retained, and could be troublesome. However, if there wasn't any, a one-star wanted level is automatically assigned.

Gallery

Video walkthrough

PC Version - GTASeriesVideos



{{#ev:youtube|MTVVq-Ssj34|500}}